Introduction to Unity for 2D Video Games
Course 3 - Programming for Video Games: Various utilities II
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Various utilities II
Overview
“Second part: various utilities.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Various utilities II, which is part of the Domestika online course: Course 3 - Programming for Video Games. Learn the basics of video game programming.
Partial transcription of the video
“UNITY 2D COURSE 3 LESSON 6 Various utilities Well once we have the Shoot, I want to shoot three bullets in a row With a time between them. It's super easy. Unity has a method that allows us to invoke other methods With a time between them. The method is called Invoke and it is invoke. It simply has two variables in its arguments. One of them is the string name of the method we want to call and another, the time you want to spend before the call. If I do this, here I am saying that when the game is initialized, I will call to Shoot when a second passes, to Shoot when two pass and Shoot when ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Programming for Video Games

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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