Introduction to Unity for 2D Video Games
Course 3 - Programming for Video Games: Various utilities I
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Various utilities I
Overview
“In this lesson I will teach you to execute the code of the functions "after a waiting time", and even to call them in a loop. We will learn to instantiate objects, create them by code and appear on the stage and destroy them. I will also teach you the concept of linear interpolation to get to change properties of an object through code for a certain time, for example, by changing the color of the projectile before it explodes. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Various utilities I, which is part of the Domestika online course: Course 3 - Programming for Video Games. Learn the basics of video game programming.
Partial transcription of the video
“UNITY 2D COURSE 3 LESSON 6 Various utilities In this lesson we will review additional functions that allow us to create more fun dynamics. We will see how to instantiate objects, destroy them or change properties in a given time. We start We will take back our bullet or projectile and I will show you the first that is how to destroy Any type of object or component. We open our Bullet script and see how to destroy it. What can we do? We will tell the bullet to self-destruct after a while. This is very easy. We need a public variable. We do not need, but we will do it configurable from the ed...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Programming for Video Games

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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