Introduction to Unity for 2D Video Games
Course 3 - Programming for Video Games: Vectors and time
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Vectors and time
Overview
“Vectors are a very important mathematical concept that we need to study and understand very well in order to make games. In this lesson I will explain the concept and explain it to you so that you understand how they work and how to get the most out of them in a game. I also review the concept of frames , how is the execution cycle of a game and the importance of understanding the time between the rendering of each frame ( delta time ) and use it in our favor to create functionalities and mechanics correctly within the game. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Vectors and time, which is part of the Domestika online course: Course 3 - Programming for Video Games. Learn the basics of video game programming.
Partial transcription of the video
“UNITY 2D COURSE 3 LESSON 4 Vectors and time In this lesson we will deepen the knowledge about vectors and we will learn to use them to move the characters or objects on the screen. We will see the concept of time in Unity and how to use it in code. We start I will use another presentation to explain a couple of expanded concepts Regarding what we have seen. I know it can be a bit boring or overwhelming but I am a faithful believer that those people who understand things with logic, they can maximize a skill and make it their own, to achieve incredible things, therefore, I will teach you a c...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Programming for Video Games

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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