Introduction to Unity for 2D Video Games
Course 3 - Programming for Video Games: Scripts as components
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Scripts as components
Overview
“I will explain what are the scripts , how to create them, how to add them to an object and how that affects their behavior. We will also review some basic notions about the syntax and conventions that are followed when writing scripts so that it does not cost you so much to enter the world of programming. Do not be overwhelmed, it is normal that at first you do not understand anything you see on screen. But keep doing the course and if necessary repeat it again, when you least expect it you will see the meaning of each line :)”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Scripts as components, which is part of the Domestika online course: Course 3 - Programming for Video Games. Learn the basics of video game programming.
Partial transcription of the video
“UNITY 2D COURSE 3 LESSON 2 Introduction to scripts as components Scripts are another type of components and they are pieces of code that allow us to create mechanics or control events that occur in the game. In this lesson I will teach you how to create them and basic notions that you should follow when developing code. Let's start Scripts are another type of component, we add them to the object through the Inspector. Inside, these components are only pieces of code that we will create to do various tasks or change the behavior of the object. These behaviors are of all kinds, from editing a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Programming for Video Games

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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