Introduction to Unity for 2D Video Games
Course 2 - Unity for 2D Games: The Sprite Renderer component
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: The Sprite Renderer component
Overview
“In this lesson we will see and deepen the component that is responsible for showing (or technically speaking, rendering) the sprites on the screen. We will understand the concept of materials within Unity and see the most used in a 2D game.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: The Sprite Renderer component, which is part of the Domestika online course: Course 2 - Unity for 2D Games. Master the tools in Unity to create your 2D video game.
Partial transcription of the video
“UNITY 2D COURSE 2 LESSON 4 The component "sprite renderer" In this lesson we will see the Sprite Renderer component, the person in charge of painting the images on the screen. I will show you the options and you will learn to configure it. Lets go see it. The Sprite Renderer is in charge of showing the assets sprite on screen. To add it, we click on the Add Component button, when we have an object selected. Go to Rendering and choose Sprite Renderer. We can also search for the component With the search bar. The first property is the sprite that shows and that we studied before. It is logica...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2 - Unity for 2D Games

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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