Introduction to Unity for 2D Video Games
Course 1 - Intro to the Software and Basic Concepts: Configuration: Build and Player
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Configuration: Build and Player
Overview
“In this lesson we will see how to change the platform where we want our game to run and create a " build " or executable of it. We will learn to add and remove scenes from our executable and I will teach you the basic knowledge you need to configure and customize your executable (such as adding an icon to the executable, a splash screen and more cool things). ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Configuration: Build and Player, which is part of the Domestika online course: Course 1 - Intro to the Software and Basic Concepts. Explore the program's interface and the main tools for creating your first project.
Partial transcription of the video
“UNITY 2D COURSE 1 LESSON 7 "Build" and "player" settings In this lesson I will show you the options you have to customize the executable of your game. Come on. The Build window is where we will configure our executable. We will generate a version of it for different platforms. Instead, the Player window has nothing to do with player. When we refer to player, we talk about the executable, the game. And it is in this window where we will configure its properties and how it will look on the selected platform. We can go to Build, going to File and Build Settings. This window is made up of the s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1 - Intro to the Software and Basic Concepts

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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