Introduction to Unity for 2D Video Games
Course 1 - Intro to the Software and Basic Concepts: Windows: scene and hierarchy
By Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Windows: scene and hierarchy
Overview
“In this lesson we will look more deeply at the “Scene” and “Hierarchy” windows. Although all the sales that we will see in the course are quite important in your day to day with Unity, these two may be the ones you end up using since you will organize your scenes and objects through them. We will see some tips to control the camera in the "Scene" window and learn what are the GameObjects in Unity and how to modify them using the different "Gizmos" on the screen, as well as see how to organize them using parent-child structures. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Windows: scene and hierarchy, which is part of the Domestika online course: Course 1 - Intro to the Software and Basic Concepts. Explore the program's interface and the main tools for creating your first project.
Partial transcription of the video
“UNITY 2D COURSE 1 LESSON 4 Window "scene" and "hierarchy" In this lesson we will focus in the windows of Scene and Hierarchy. The first is the most important Unity window, since in it you will create all the levels that you will use in your games. The second is a simplified and orderly version of the first. Go for it. We will delve into the two most important windows that you will be using, in the Scene window is where we will visually create our game. Up to the left we have the tools for transformations that will allow us to navigate and interact with the objects of the scene. These tools ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1 - Intro to the Software and Basic Concepts

Juan Diego Vázquez Moreno
By Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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