Mental Ray 3.3 utilizará la GPU en el render !!!
Pues parece que por fin se va a utilizar la GPU de las tarjetas gráficas para echar una mano en el render ... todavía no hay referencia en nvidia.com
lo he leido en esmaya
"MentalRay 3.3 is now GPU based
[Everybody buy you Quadro 4000; it's worth 24 dual XEON boxes]
NAB 2004, Las Vegas, NV (April 19, 2004) mental images®, a global leader in the fast-growing market for high-end 3D visualization software, today announced the release of version 3.3 of mental ray®, its rendering software. mental ray is used both for cutting-edge visual effects in major motion pictures and for the computer-based design of industrial products. This software further blurs the line between reality and computer generated images, even when rendering the most difficult real-world features, including hair, fur and human skin.
mental images developed mental ray 3.3 in close cooperation with NVIDIA Corporation (Nasdaq: NVDA), to utilize the new line of NVIDIA QuadroFX 4000 boards and its Cg programming language. The resulting software takes full advantage of the unprecedented processing power and programmability of NVIDIA's hardware technology. For the first time, extremely complex visual effects can be fully executed on this graphics hardware, reducing rendering times from hours to minutes.
``NVIDIA is committed to working closely with mental images to ensure that the most cutting-edge software technology, like mental ray 3.3, works seamlessly with our hardware, and fully leverages the speed, precision and power of NVIDIA's new GPU architecture,'' said Jen-Hsun Huang, President and CEO of NVIDIA. ``We value our strategic partnership with mental images and look forward to continuing our successful working relationship as our two companies continue to push the boundaries between reality and what is possible to replicate on a computer.''
The mental ray technology is an integral part of the world's leading 3D content creation tools, such as Maya® from Alias Systems, 3ds max® from Discreet, a division of Autodesk, and SOFTIMAGE®|XSI® from Softimage Co., a subsidiary of Avid Technology, Inc. (Nasdaq: AVID). mental ray 3.3 is already included in SOFTIMAGE|XSI 4.0 and Maya 6.0, both released at NAB. These products take full advantage of the new feature set of mental ray 3.3 and leverage the performance enhancements, allowing for faster rendering both interactive and off-line.
``The deep integration of mental ray within SOFTIMAGE|XSI gives us a huge competitive advantage in the 3-D industry,'' said Marc Stevens, Director of R&D for Softimage. ``We have worked with mental images for over a decade to build 3-D animation tools that meet the needs of our customers, and the latest versions of XSI and mental ray significantly increase our customers' productivity and their ability to rapidly create the most realistic computer generated images.''
A number of key direct customers of mental images, including Buf Compagnie, DreamWorks, ESC Entertainment, and Industrial Light & Magic have also contributed substantially to the specification of the extended feature set of mental ray 3.3.
``The power of the human mind is largely a reflection of the three dimensionality of the world that we live in. At mental images we create 3D technology that makes it easy for people to fully explore their creative potential,'' said Rolf Herken, CEO and CTO of mental images. ``We are extremely excited to be working closely with established leaders in the 3D field like Alias, Discreet, NVIDIA and Softimage and will continue, as partners, to drive the transition to 3D computing.''
About mental ray 3.3
In addition to significant performance improvements, especially when rendering scenes that contain hair or fur geometry, additional features include the following:
Accelerated graphics hardware rendering: Exploitation of available graphics hardware for high quality rendering, including support for OpenGL, NVIDIA's Cg 1.2 higher level language, phenomena and shade trees where hardware shaders are available. Automatic combination of hardware and software generated elements. Support for displacement mapping, order independent transparency, hair geometry, volumes, and high quality anti-aliasing
Detail shadowmaps: Combination of shadowmap and ray traced shadow algorithms for more realistic shadows
Subsurface scattering: Powerful, physically correct simulation of subsurface scattering effects, according to actual local geometric and optic properties
State shaders: Tighter integration with animation packages and a more powerful interface between mental ray and front ends, resulting in better control of application-specific rendering effects and phenomena
Conditional rendering of scene files: For improved selection and control of processing scene contents
OpenEXR image file format: Support of the OpenEXR high dynamic range image file format developed at Industrial Light & Magic, for texture and image output"
d-noise
y que pasa con las 3d Labs Wildcat? no soportarán tambien estas pedazo de tarjetas?...
orange
jeje ... Daniel para mi fué la luz .... las historias de pepe creo que son mi referente en cuanto a un montón de cosas en el 3D ...
Su web es cierto que está algo descuidada, aunque se de buena tinta que está embarcado en proyectos interesantes ... aunque por lo visto todavía anda con problemas médicos
Usuario desconocido
orange
Hombre, yo no le tendria muy en cuenta la sombra, parece una prueba aunque el modelo está muy avanzado en modelado y texturas) ... yo no evaluaría la luz hasta una escena final ¿no?
Tienes razon...aunque me gustaria oir la opinion de un profesional como por ejemplo Siquier!! a ver lo que el diria.
Por cierto quien conoze a Daniel Martinez Lara, el autor de Cizeto? personaje realizado con 3dsmax.
Su pagina esta algo abandonada pero sus mejores trabajos aun se pueden ver.
eplastiq
evidentemente, mentalray 3.3 viene con..... XSI 4.0 :D www.softimage.com a ver con que nos sorprenden esta vez. vector paint.....
<em>I am 4. The Future of Animation.</em>
hihihihihi
orange
Hombre, yo no le tendria muy en cuenta la sombra, parece una prueba aunque el modelo está muy avanzado en modelado y texturas) ... yo no evaluaría la luz hasta una escena final ¿no?
Usuario desconocido
Las texturas del robot son la hostia....pero la sombra que proyecta el robot al suelo lo manda todo al carrajo....que pena.
icaro2m
poooo zi! y el tio que lo ha hecho tiene que ser casi un santo, por que anda que no hay que tener paciencia para modelar todo eso....
aparte de texturas y iluminación que son cojonudas tambien.
MindTsu
Mu weno!!! Eso es una unidad VT de Matrix, no??
icaro2m
ojito al pezado de render:
ROBOT 3D
Gatto
Anda Orange! Eres Ozono en esmaya? que cosas! yo obviamente soy Gatto2003.
Hace siglos que no posteo. Esta un poco soso ultimamente.
orange
visdelou
"pero vamos a ver ozono !! "
jeje ... creo que algun dia tendre que cambiarme el nick por alli ... creo que en ese dia que me ponga otra vez manos a la obra con el 3D ... cuando salga el Maya 10
visdelou
"tu en el fondo lo que quieres es una escusa para calmar tu conciencia y poder comprarte sin remordimientos esta fantastica tarjeta grafica"
Creo que voy a esperar a ver si se puede emular desde una GeForce XXX crackeada ... tú ya me entiendes
;)
Gatto
Hombre! la noticia es muy buena, pero ¿No lo podian haber pensado antes? :)
Usuario desconocido
pero vamos a ver ozono !!
tu en el fondo lo que quieres es una escusa para calmar tu consciencia y poder comprarte sin remordimientos esta fantastica tarjeta grafica.
Lo que no te han dicho....seguro que hace unos huevos fritos de p.m....ya sabes con la yema medio liquida. ;)