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    Inclusive design: keys to create accessible and universal parts
    Latest blog post

    Inclusive design: keys to create accessible and universal parts

    Inclusive Design: The Key to Universal Experiences and an Indispensable Commitment. Inclusive design has ceased to be an option and has become an indispensable commitment for those who create products, services or content. Its current relevance lies not only in complying with regulations, but also in offering experiences that work for the greatest possible diversity of people: children, the elderly, people with visual or hearing disabilities, or simply users with different abilities and contexts. Often, accessibility and inclusive design are confused. While the former focuses on meeting norms and standards, inclusive design takes a broader view: thinking of all people from the beginning of the creative process. This makes it possible to create aesthetically attractive and functional pieces for everyone, without resorting to "patch" solutions at the end of the project. In this article we will explore what inclusive design is, its principles, how to apply it in practice, common mistakes and the benefits it brings to both the user and the brand. What is Inclusive Design? Inclusive design is a philosophy and methodology that seeks to make any product or communication work for as many people as possible, considering the diversity of capabilities, contexts and needs. It is not only about physical or digital accessibility, but about equity, empathy and flexibility. The basic principles include: Equity: creating solutions that are fair and useful for all. Flexibility: offer options and adaptations according to diverse needs. Simplicity: prioritize what is essential, avoiding unnecessary complications. Intuitive understanding: design so that the user naturally understands how to interact. Inclusive design shares fundamentals with universal design, which seeks to make environments and products usable by anyone without the need for special adaptation. However, the inclusive approach goes further: it involves questioning from the outset what needs may be invisible and how to integrate them with creativity and respect.

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David Wave

David Wave

@david_wave

Design for Film and TV

Los Angeles, United States

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  • DAVID WAVE | REEL. Film, Video, and TV project by David Wave - 09.01.2019
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    DAVID WAVE | REEL

    david_wave

  • MAN vs THE UNIVERSE. Film, Video, and TV project by David Wave - 09.26.2019
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    MAN vs THE UNIVERSE

    david_wave

  • NAT GEO | ORIGINS. Film, Video, and TV project by David Wave - 09.26.2019
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    NAT GEO | ORIGINS

    david_wave

  • ONLY THE BRAVE.  project by David Wave - 09.26.2019
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    ONLY THE BRAVE

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  • NAT GEO | REMOTE SURVIVAL. Film, Video, and TV project by David Wave - 09.26.2019
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    NAT GEO | REMOTE SURVIVAL

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  • THE FATE OF THE FURIOUS.  project by David Wave - 09.26.2019
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    THE FATE OF THE FURIOUS

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  • MAC GYVER SEASON 4 | MAIN TITLES. 3D Animation, 3D Design, Film, Video, TV, Motion Graphics, and TV project by David Wave - 02.20.2020
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    MAC GYVER SEASON 4 | MAIN TITLES

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  • NIKE | FLEX. Advertising project by David Wave - 09.26.2019
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    NIKE | FLEX

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  • HISTORY | OAK ISLAND. Film, Video, and TV project by David Wave - 09.26.2019
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    HISTORY | OAK ISLAND

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  • JACK RYAN | TITLE DESIGN .  project by David Wave - 09.26.2019
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    JACK RYAN | TITLE DESIGN

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  • THE MEG .  project by David Wave - 09.26.2019
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    THE MEG

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  • RAY-BAN | OPTICAL. Advertising project by David Wave - 09.26.2019
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    RAY-BAN | OPTICAL

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  • RAY-BAN | SUNGLASSES. Advertising project by David Wave - 09.27.2019
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    RAY-BAN | SUNGLASSES

    david_wave

  • KEANU.  project by David Wave - 09.27.2019
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    KEANU

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  • TOMB RAIDER (2018) | PROLOGUE.  project by David Wave - 09.27.2019
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    TOMB RAIDER (2018) | PROLOGUE

    david_wave

  • NAT GEO | THE RAFT. Film, Video, and TV project by David Wave - 09.27.2019
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    NAT GEO | THE RAFT

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View david_wave's profile
  1. Creatives
  2. Los Angeles, United States
  3. Design in Los Angeles, United States
  4. David Wave

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