David Vercher

David Vercher

Character Artist / 3D Lighter

Barcelona, España

David Vercher

Skills

General 3D Software: Maya, 3DS Max and Softimage.

Rendering Software: Mental Ray, Vray, Maxwell and Arnold.

Compositing Software: Nuke & After Effects.

Experience

As 3D Artist

Juggernaut Animation Studio
Co-Owner – Senior Character Artist
July 2013 – Present
IMC Toys
3D Toys Modeler (Freelance)
August 2015 – Present

B-Water
Lighting Look Development
March 2016 (2 months)

Mago Production
Facial Expressions Modeler
November 2014 (2 months)

Glassworks Barcelona
CG Generalist
September 2014 (1 month)

Motion Pictures
Senior Character Artist
July 2013 (1 year 6 months)

Ánima Estudios
Senior 3D Lighting Artist
January 2014 (3 months)

Skara – The Blade Remains
Senior Character Artist
February 2013 (5 months)

Triacom Audiovisual
Senior Sets Modeler / 3D Layout Artist
October 2012 (6 months)

Vando Studio
Lighting TD / CG Generalist
January 2012 (7 months)
B.R.B. Internacional
Lighting TD / CG Generalist
February 2012 (4 months)

Furia Digital
Lighting TD / CG Generalist
October 2011 (3 months)

B.R.B. Internacional
Lighting TD / 3D Character Modeler
May 2010 (1 year 6 months)

Fassman VFX
3D Lighting Artist
February 2011 (2 months)

Full Animation
Lighting TD
July 2010 (3 months)

Elexilio
CG Generalist
April 2010 (2 months)

Elite 3D
Video Game Artist
August 2008 (10 months)

As 3D Instructor

Digital-Character School
Character Artist Instructor
January 2016 -Present
King
CG Generalist Instructor
March 2016 -Present

Universitat Pompeu Fabra – UPF
Maya Modeling & Mudbox Instructor
November 2013 – Present

Seeway
CG Generalist Instructor
January 2016 – Present

L’Idem Barcelona
CG Generalist Instructor
September 2015 – Present

Universidad de Salamanca
Maya & Zbrush Instructor
November 2009 (3 years)

Aula Temática
Maya & Zbrush Instructor
October 2006 (2 years 5 months)

CEADE
Maya Instructor
October 2005 (10 months)

Projects

Professional listing