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    Video Game Production Using UX Methods

    A course by Luis Daniel ZambranoGame Designer and Producer

    Video Game Production Using UX Methods

    What will you learn in this online course?

    21 lessons & 35 downloads

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    What is this course's project?

    Video Game Production Using UX Methods

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    Requirements and materials

    Video Game Production Using UX Methods

    Reviews

    2,674
    Students
    85
    Reviews
    99%
    Positive ratings
    • 5 months ago

      Muy bien

    • 8 months ago

      Muy bueno!!

    • 1 year ago

      Muy bueno la verdad, laburo con sistemas y apps y cumplen el mismo proceso de desarrollo, la informacion del curso me ayudo a aclarar dudas, mejorar mi metodologia de trabajo y enseño un par de truquitos

    • 2 years ago

      ótimo curso

    • 2 years ago

      Curso é bem teórico. Mas disponibiliza ferramentas e métodos interessantes.

    More reviews
    Luis Daniel Zambrano

    Luis Daniel Zambrano

    Teacher
    Plus

    Game Designer and Producer

    Joined July 2019

    A videogame fan since he was 5 years old, Luis Daniel Zambrano’s first console was an Intellivision II and his favorite game was BurgerTime. After several years, in 2006, he began developing video games in a professional manner in the Bogotá studio of which he is co-founder: Teravision Games.

    He has worked in more than 80 video games in different roles ranging from programmer, illustrator, animator, to game designer and producer, for clients such as Disney, Nickelodeon, ESPN, DHX, Namco, Atari, Gun, among many others. To this day he admits that he has never been able to finish a Mega Man game.

    Content

    • U1

      Introduction

      • Presentation (Who I am)
      • Influences
      • What will we do in the course
    • U2

      UX and production concepts

      • What is ux?
      • What does a video game producer do?
      • Tools to produce a video game
    • U3

      To produce!

      • Scope and planning 1
      • Scope and planning 2
      • Iterative Development 1
      • Iterative Development 2
      • Iterative Development 3
      • Scrum artifacts 1
      • Scrum 2 artifacts
      • Playtest 1
      • Playtest 2
      • Playtest 3
      • Playtest 4
      • Low budget playtest
      • Results report
    • U4

      From my experience

      • Soft skills
      • How to enter the industry
    • FP

      Final project

      • Video game production, User Research and UX (to be defined)

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    This course is designed for people with basic to intermediate knowledge of games, design, or digital development. You don’t need to be an expert, but having prior experience with interactive projects or a strong interest in the gaming industry is ideal.

    You’ll learn how to plan, manage, and evaluate game projects using UX principles, agile methodologies, playtesting, efficient documentation, and collaborative tools. You’ll also dive into interactive storytelling, editorial design, quality control, and professional strategies.

    All you need is a computer with internet access. Basic familiarity with digital tools like Google Drive, Trello, Slack, and spreadsheets is recommended. Programming skills aren’t required but can help you get more out of the course.

    The main focus is on production, UX, and project management for games. It covers design basics, user testing, and playtesting but doesn’t focus on programming from scratch—instead, it emphasizes processes, tools, and methodologies for teams and digital products.

    You’ll learn to use Trello, Slack, Google Drive, Google Calendar, TeamGantt, spreadsheets, and Gantt charts to plan, document, assign tasks, and track progress in multidisciplinary teams.

    The course teaches you to apply neuroscience principles, typography, usability, and user testing to spot and fix UX issues. You’ll learn how to run playtests and analyze feedback to enhance your players’ experience.

    Yes, the course includes real-world cases and hands-on exercises to design, run, and analyze playtests, plus methods to evaluate user experience in low-budget interactive products.

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