
The production of a video game requires a thorough orchestration of Game User Research and User Experience (GUR/UX) elements and methods, which are of utmost importance for all the teams involved in order to create the perfect experience for future players. In this course, you will learn about the role of a video game producer and you will focus, especially, on how to conduct a playtest session to focus the development of your video game or interactive project on the most important thing: the player experience.
Luis Daniel Zambrano—creative director of Teravision Games specialized in game design and production—has been developing video games for more than 14 years, working on more than 80 projects for renowned clients such as Disney, Nickelodeon, or Atari, among many others. With his help, you will learn everything you need to produce video games like a pro.
21 lessons & 35 downloads

1 minute, 23 seconds

17 minutes, 43 seconds

10 minutes, 50 seconds

10 minutes, 54 seconds

15 minutes, 12 seconds

15 minutes, 14 seconds
Luis Daniel will introduce himself and talk about his passion for video games, his professional career, and some of his main motivations and references.
You will learn what UX (User Experience) is in detail and how this methodology relates to the development of a video game. Then, you will understand the role of a video game producer and their responsibilities in coordinating each of the parties involved.
Next, you will discover some specific tools and agile development methodologies to produce your video game and start your project today.
You will go deeper into the production and its different phases, starting with the scope, planning, iterative development, and visibility of your project and then into the most valuable stage: the playtest.
You’ll learn what a playtest is, and Luis Daniel will give you some tips so you can make one with a little to no budget. Next, you will see how to objectively convey the conclusions obtained from this session to the team.
To finish this course, Luis Daniel will tell you about the soft skills and professional skills that you must have to be a good producer, and also, some tips to enter the video game industry.
The most important tool to focus the development of a video game on its future players is the UX testing. Because of that, you will perform a playtest from its planning, execution, observation, and report. Ideally, this session will be done around a game that you are developing, but don’t worry if you don’t have one; you can practice with any app, board game, device, object, or videogame that already exists, even if it’s not your own.

Anyone who is interested in learning about the role of a video game producer and their responsibilities, in addition to understanding the great importance of UX concepts in the development of the project.
You don’t need any previous knowledge in video game development, you just need to have a handle on basic text editing tools and spreadsheets.

Muy bien
Muy bueno!!
Muy bueno la verdad, laburo con sistemas y apps y cumplen el mismo proceso de desarrollo, la informacion del curso me ayudo a aclarar dudas, mejorar mi metodologia de trabajo y enseño un par de truquitos
ótimo curso
Curso é bem teórico. Mas disponibiliza ferramentas e métodos interessantes.

Introduction
UX and production concepts
To produce!
From my experience
Final project
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This course is designed for people with basic to intermediate knowledge of games, design, or digital development. You don’t need to be an expert, but having prior experience with interactive projects or a strong interest in the gaming industry is ideal.
You’ll learn how to plan, manage, and evaluate game projects using UX principles, agile methodologies, playtesting, efficient documentation, and collaborative tools. You’ll also dive into interactive storytelling, editorial design, quality control, and professional strategies.
All you need is a computer with internet access. Basic familiarity with digital tools like Google Drive, Trello, Slack, and spreadsheets is recommended. Programming skills aren’t required but can help you get more out of the course.
The main focus is on production, UX, and project management for games. It covers design basics, user testing, and playtesting but doesn’t focus on programming from scratch—instead, it emphasizes processes, tools, and methodologies for teams and digital products.
You’ll learn to use Trello, Slack, Google Drive, Google Calendar, TeamGantt, spreadsheets, and Gantt charts to plan, document, assign tasks, and track progress in multidisciplinary teams.
The course teaches you to apply neuroscience principles, typography, usability, and user testing to spot and fix UX issues. You’ll learn how to run playtests and analyze feedback to enhance your players’ experience.
Yes, the course includes real-world cases and hands-on exercises to design, run, and analyze playtests, plus methods to evaluate user experience in low-budget interactive products.