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    Introduction to Video Game Design

    A course by Arturo Monedero AlvaroVideo Game Designer

    Introduction to Video Game Design

    What will you learn in this online course?

    21 lessons & 20 downloads

    View all lessons ↓

    What's included in this course?

    What is this course's project?

    Introduction to Video Game Design

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Introduction to Video Game Design

    Reviews

    6,086
    Students
    204
    Reviews
    99%
    Positive ratings
    • Un curso muy completo!

    • Good

    • 3 months ago

      O curso tem apenas 2h 37m, mas a sensação que eu tenho é a de que é muito maior por causa da quantidade de informação que o professor conseguiu passar. Eu estou começando no game design e esse curso era EXATAMENTE o que eu precisava. Recomendo.

    • luna14
      PLUS
      6 months ago

      Me ha encantado. Súper completo y organizado. Muy bien explicado con muchos detalles.

    • 7 months ago

      Excellent course by Arturo.

    More reviews
    Arturo Monedero Alvaro

    Arturo Monedero Alvaro

    Teacher

    Video Game Designer

    Joined July 2019

    Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.

    He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.

    Content

    • U1

      Introduction

      • Presentation
      • Influences
      • What will we do in the course
    • U2

      Basic concepts

      • Structure of a GDD
      • Product Sheet
      • Project Organization
    • U3

      General Documents

      • Genders
      • Cameras
      • Controls
      • Script
    • U4

      Main Documents

      • Main Character Document
      • Enemies Document
      • Weapons Document
      • Playability
      • Document of Levels I: General Elements
      • Level II Document: Specific elements
    • U5

      End of the GDD

      • HUD
      • GUI
      • Dialogues / Location
      • Sounds
      • Production
    • FP

      Final project

      • Video game production

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    You’ll learn how to structure and document the entire game creation process—from concept to launch—including character design, mechanics, storytelling, level design, interfaces, and multidisciplinary collaboration.

    This is an intermediate-level course, perfect for those with basic knowledge of games or programming who want to deepen their skills in professional documentation and design.

    You’ll need a computer with access to Google Drive and basic office software. Programming skills aren’t required, but prior knowledge of games and design is recommended.

    The course guides you step-by-step through conceptualizing, documenting, designing, producing, and publishing games, covering everything from file organization to pitching to investors and market release.

    Yes, you’ll learn how to create and manage folders, subfolders, and files in Google Drive, and how to structure documentation for projects using engines like Unity.

    The GDD is the core documentation of a game. You’ll learn how to structure it, organize folders, detail characters, mechanics, levels, interfaces, and keep it up to date.

    Yes, it covers both the visual and psychological aspects of character design, creating documentation, and planning animations, including inspirations like Miyazaki’s Japanese style.

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