Introduction to Unity for 3D Video Games
Course 5 - Lighting: Shades
By Álvaro Arranz , Video Game Designer
About the video: Shades
Overview
“Now I will show you the adjustments you can make in the shadows and the types of shadows there are. A part of these adjustments is made directly in the light sources, and another part is specific to each object. For example, if the object casts a shadow or not, it is something that we can configure on each object separately.”
In this video lesson Álvaro Arranz addresses the topic: Shades, which is part of the Domestika online course: Course 5 - Lighting. Add light and shadow to your video game while maintaining optimal performance.
Partial transcription of the video
“Where you can see good lighting is always in the shadows. We will learn to configure them and configure the scene elements so that only those who need to do so cast a shadow. Lets go see it. In this lesson we will talk about shadows and shadows, that go hand in hand with the lights. Really for there to be a shadow there must be a light that is affecting an object and this object will cast a shadow towards what is behind. And it will also be illuminated in a way where the light hits will be clearer and where it does not strike the light will be darker. This manages to give quite realism. We ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5 - Lighting
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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