Introduction to Unity for 3D Video Games
Course 3 - Terrain: Sky
By Álvaro Arranz
About the video: Sky
Overview
“This lesson is foreign to the terrain object of the terrain, but it has a lot to do with the aesthetics of the stage. A good terrain needs to combine with a sky according to the colors used. I will show you how to create a sky (SkyBox) using a procedural material that we will configure by parameters. ”
In this video lesson Álvaro Arranz addresses the topic: Sky, which is part of the Domestika online course: Course 3 - Terrain. Develop the aesthetics of the setting where all the action takes place.
Partial transcription of the video
“Once we have our full land in full detail, You have to define the sky. In a 3D game, the sky works to fill in the gaps from the horizon you look where you look. For this, Unity has a specially designed material to create skies according to some parameters. Lets go see it. Let's see how to create a Skybox, a procedural material, which based on some parameters, we will be able to see how the color of the sky changes and how it affects the rotation of sunlight in these colors and this lighting. To start I will place the camera so that it looks as if we were there, as if we were a person there....”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Terrain

Álvaro Arranz
By Álvaro Arranz
- 16 students
- 7 lessons (39m)
- 9 additional resources (9 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
- Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
- Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
- Unlimited access forever