Introduction to Unity for 3D Video Games
Course 3 - Terrain: Trees
By Álvaro Arranz , Video Game Designer
About the video: Trees
Overview
“In this lesson you will learn the use of the powerful Unity tool for the design of Trees. You will see how, from a procedural process, based on a scheme and several parameters, any type of tree can be designed. I will teach you to introduce textures for the trunks and leaves, and once we have a tree designed, I will show you how to plant them in the ground. ”
In this video lesson Álvaro Arranz addresses the topic: Trees, which is part of the Domestika online course: Course 3 - Terrain. Develop the aesthetics of the setting where all the action takes place.
Partial transcription of the video
“In this lesson we will create a forest for the terrain. First you have to design a tree. Unity has a specific and powerful tool We'll see how it works. To start, let's get into our project the two image files that I created from outside To make the trees. One would be the texture of the leaves and another would be that of the trunk. I select them and drag them to the project folder inside the Textures folder. To make the icons look bigger, with the cursor in here we can press the Control key and while we hold it down, we go up with the mouse wheel and we see the icons bigger. This will be u...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3 - Terrain
Álvaro Arranz
By Álvaro Arranz
Álvaro Arranz is a Spanish video game designer specialized in Unity. In addition to designing video games, he teaches robotics and Unity at Upgrade School, a school that he co-founded in Alcalá de Henares, Spain.
Álvaro also creates virtual reality apps and tests used to diagnose attention deficit hyperactivity disorder at neuropsychology clinics.
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