Introduction to Cinema 4D
Course 5: Basic Animation Tools and Concepts: Basic animations: movement, scale and rotation
By Francisco Cabezas , 3D Artist and Cinema 4D Teacher
Joined March 2014
About the video: Basic animations: movement, scale and rotation
Overview
“In this lesson we will learn the principles of animation, movement, rotation and scale. We will see how to add keyframes to fix the movements of our object. We will also learn the importance of hierarchy in the world of animation.”
In this video lesson Francisco Cabezas addresses the topic: Basic animations: movement, scale and rotation, which is part of the Domestika online course: Course 5: Basic Animation Tools and Concepts. Learn to use basic animation tools and tags.
Partial transcription of the video
“In this lesson we will learn how to add keyframe for the main movements of the animation as movement, rotation and scale. Let's go to it. In Cinema 4D, as in almost all animation programs, we are going to create movement through keyframe. Keyframe will tell us where the beach ball at each moment or what size it has or what rotation it has or what external parameter that ball has. For example, in frame zero I want the ball to be placed in this position. I have to go to the timeline down here and select Position and declassify everything else because otherwise I would add a position keyframe,...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Basic Animation Tools and Concepts
Francisco Cabezas
By Francisco Cabezas
Francisco Cabezas is a 3D designer living in Granada, Spain. He has spent most of his career working as a freelance designer in the United Kingdom.
After trying all the 3D programs out there, he decided to specialize in Cinema 4D as he found it to be the most complete in terms of 3D modeling, texturing, lighting, and rendering.
He currently teaches classes on 3D motion graphics and digital imagery at several design schools and works on branding and graphic design projects.
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