Introduction to Cinema 4D
Course 3: Modeling II: Modeling from Scratch: Center axes
By Francisco Cabezas , 3D Artist and Cinema 4D Teacher
Joined March 2014
About the video: Center axes
Overview
“Controlling the axes of the objects is essential to handle our figures correctly, so, in this lesson we will learn how to edit them to center them and divert them from their center, as it suits us. ”
In this video lesson Francisco Cabezas addresses the topic: Center axes, which is part of the Domestika online course: Course 3: Modeling II: Modeling from Scratch. Learn classic modeling techniques with innovative tools.
Partial transcription of the video
“In this lesson we will see the importance of the axes and how to center them according to our needs. Let's see it. The alignment of our pivot point within the objects of our project going to be superimportant because it will determine us if the object is well placed and how will react with respect to the modifiers that we assign, whether they are mesh or line. For example, if I go to the top viewer and create a line with my Pencil tool, the point where converge the blue line and the red line, is say, the Z axis and the X axis, this point here going to be the 0,0 point. So I'm going to leave...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Modeling II: Modeling from Scratch
Francisco Cabezas
By Francisco Cabezas
Francisco Cabezas is a 3D designer living in Granada, Spain. He has spent most of his career working as a freelance designer in the United Kingdom.
After trying all the 3D programs out there, he decided to specialize in Cinema 4D as he found it to be the most complete in terms of 3D modeling, texturing, lighting, and rendering.
He currently teaches classes on 3D motion graphics and digital imagery at several design schools and works on branding and graphic design projects.
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