Introduction to Cinema 4D
Course 3: Modeling II: Modeling from Scratch: Conversion to editable and subdivision groups into objects
By Francisco Cabezas , 3D Artist and Cinema 4D Teacher
Joined March 2014
About the video: Conversion to editable and subdivision groups into objects
Overview
“We will learn how to work on the Maya of an object using a deformator. Then we will convert the appearance of that figure to editable to be able to continue modifying its points, vertices or polygons. We will also learn to separate different groups of polygons from an object and make them independent and vice versa.”
In this video lesson Francisco Cabezas addresses the topic: Conversion to editable and subdivision groups into objects, which is part of the Domestika online course: Course 3: Modeling II: Modeling from Scratch. Learn classic modeling techniques with innovative tools.
Partial transcription of the video
“In this lesson we will see how to convert a figure with a modifier to editable and how to join or divide different meshes. Let's see. In addition to the techniques and tools that we saw in modeling, we will also see how to merge deformers, which is what we saw in the beginning with this new modeling tool. In 3D you can always mix, there is always synergy between everything we do, so really everything is going to be very connected. For example, at the beginning we made a cube, we gave it subdivisions, in height above all, and we put a Bend, Bend, forgiveness, a Bend inside the cube. We remem...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Modeling II: Modeling from Scratch
Francisco Cabezas
By Francisco Cabezas
Francisco Cabezas is a 3D designer living in Granada, Spain. He has spent most of his career working as a freelance designer in the United Kingdom.
After trying all the 3D programs out there, he decided to specialize in Cinema 4D as he found it to be the most complete in terms of 3D modeling, texturing, lighting, and rendering.
He currently teaches classes on 3D motion graphics and digital imagery at several design schools and works on branding and graphic design projects.
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