Introduction to Cinema 4D
Course 3: Modeling II: Modeling from Scratch: Bridge
By Francisco Cabezas , 3D Artist and Cinema 4D Teacher
Joined March 2014
About the video: Bridge
Overview
“The bridge tool has several functions, joining different parts of the same piece or joining different pieces in the same Maya. I will explain how to use this tool in a simple way and we will put it into practice.”
In this video lesson Francisco Cabezas addresses the topic: Bridge, which is part of the Domestika online course: Course 3: Modeling II: Modeling from Scratch. Learn classic modeling techniques with innovative tools.
Partial transcription of the video
“As I said, in this lesson we will see the Puente tool, that is used to connect polygons of the same figure or two figures to each other. Let's see how it's done. Let's now see a tool, which is the Bridge tool that will allow us connect several polygons to, precisely, create a bridge. Let's see it first with a cube. Let's add three segments in X, three segments in Y and three segments in Z. Sorry, here, and we convert to editable. Now what we're going to do is create a hole through the cube, vertically joining this polygon here and this polygon here. To do this, all you have to do is select ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Modeling II: Modeling from Scratch
Francisco Cabezas
By Francisco Cabezas
Francisco Cabezas is a 3D designer living in Granada, Spain. He has spent most of his career working as a freelance designer in the United Kingdom.
After trying all the 3D programs out there, he decided to specialize in Cinema 4D as he found it to be the most complete in terms of 3D modeling, texturing, lighting, and rendering.
He currently teaches classes on 3D motion graphics and digital imagery at several design schools and works on branding and graphic design projects.
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