Introduction to Cinema 4D
Course 3: Modeling II: Modeling from Scratch: Extrude and Inner Extrusion
By Francisco Cabezas , 3D Artist and Cinema 4D Teacher
Joined March 2014
About the video: Extrude and Inner Extrusion
Overview
“Polygon extrusion is a technique that we will use every day to model with editable Maya. In this lesson I will teach you to work with different extrusion tools to add more maya to our figures. ”
In this video lesson Francisco Cabezas addresses the topic: Extrude and Inner Extrusion, which is part of the Domestika online course: Course 3: Modeling II: Modeling from Scratch. Learn classic modeling techniques with innovative tools.
Partial transcription of the video
“Now we will see how to use the Extrude tool to create little by little more mesh. I show you how. To give shape to our figures, we will go using another tool, as, for example, Bevel, that is basic, we will be using that tool all the time every time we model something. If I create a cube as a basic figure, always use cube because it is the simplest figure to understand and with which we will better understand how they work the modeling tools. I'm going to tell the cube to have more segments in X, Y and Z, simply so that they appear directly to me. I'm going to convert the figure to editable,...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Modeling II: Modeling from Scratch
Francisco Cabezas
By Francisco Cabezas
Francisco Cabezas is a 3D designer living in Granada, Spain. He has spent most of his career working as a freelance designer in the United Kingdom.
After trying all the 3D programs out there, he decided to specialize in Cinema 4D as he found it to be the most complete in terms of 3D modeling, texturing, lighting, and rendering.
He currently teaches classes on 3D motion graphics and digital imagery at several design schools and works on branding and graphic design projects.
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