Introduction to Cinema 4D
Course 3: Modeling II: Modeling from Scratch: Editable figures, basics
By Francisco Cabezas
About the video: Editable figures, basics
Overview
“In this lesson we will see how to convert a primitive figure into an editable figure. We will also learn what are the main parts of an editable figure (points, edges and polygons) to work with it, and what previous and subsequent aspects must be taken into account to work it. ”
In this video lesson Francisco Cabezas addresses the topic: Editable figures, basics, which is part of the Domestika online course: Course 3: Modeling II: Modeling from Scratch. Learn classic modeling techniques with innovative tools.
Partial transcription of the video
“In this lesson we will learn how to convert a simple figure to editable and the previous basic concepts that we have to take into account. Let's see it. Since we saw modeling with basic figures and modifiers, let's see now how they really model more complex, more controllable things, so to speak. First of all, we are going to create a cube, the most basic figure that we are going to have, We will find it easier to see. For example, we saw that the cube, if we click on the cube, we can click here on the name, We had the Attributes panel, where we could change different sizes, for example, on...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Modeling II: Modeling from Scratch

Francisco Cabezas
By Francisco Cabezas
- 11 students
- 14 lessons (1h 48m)
- 2 additional resources (1 files)
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- Audio: Spanish
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