Introduction to Cinema 4D
Course 2: Modeling I: Deformers and Line Modeling: Cover
By Francisco Cabezas , 3D Artist and Cinema 4D Teacher
Joined March 2014
About the video: Cover
Overview
“The lining tool will allow us to join several lines in different ways. In this lesson we will look in depth at the lining tool, and we will create several lines to create a final Maya. ”
In this video lesson Francisco Cabezas addresses the topic: Cover, which is part of the Domestika online course: Course 2: Modeling I: Deformers and Line Modeling. Learn to use different object deformers and explore spline modeling.
Partial transcription of the video
“In this lesson, we will see how to join different lines of different types to make a mesh. We will use Lining. I teach it to you. The Lining tool will allow us to join several different Splines and get a homogeneous mesh. For example, if we create a circle and create a square, a rectangle, sorry, we will modify, move this square forward, and what it will do Lining is that we will have an interpolation between this line and this line. If I select Lining, just like all the line modifiers, will put the two inside Lining. As you can see, he created an interpolation between one figure and the ot...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2: Modeling I: Deformers and Line Modeling
Francisco Cabezas
By Francisco Cabezas
Francisco Cabezas is a 3D designer living in Granada, Spain. He has spent most of his career working as a freelance designer in the United Kingdom.
After trying all the 3D programs out there, he decided to specialize in Cinema 4D as he found it to be the most complete in terms of 3D modeling, texturing, lighting, and rendering.
He currently teaches classes on 3D motion graphics and digital imagery at several design schools and works on branding and graphic design projects.
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