Artistic Illustration with Experimental Techniques
Who I am and what I want to tell
A course by Javier Casas "Moscko" , Graphic designer and illustrator
About the video: Who I am and what I want to tell
Overview
“We will start with an introspective and reflective exercise, in which you can identify your tastes, your stories and interesting elements from which you can leave to choose a theme or concept. ”
In this video lesson Javier Casas "Moscko" addresses the topic: Who I am and what I want to tell, which is part of the Domestika online course: Artistic Illustration with Experimental Techniques. Learn digital and analog techniques to fill your creations with expression.
Partial transcription of the video
“WHO I AM AND WHAT I WANT TO COUNT You already know a little about who I am and what I like. They also know that my influence as an artist and those jobs that get my attention. To start this process to create an illustration, I'm going to share a methodology that allows me to find Many personal items to work. The idea is to start facing those elements which are perhaps difficult at the beginning of articulation. To start we will take two leaves. In this first sheet we write all the elements what we like, what we love, what we want and what makes us happy in life. On the other hand, we are go...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Artistic Illustration with Experimental Techniques
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Category
Illustration -
Software
Adobe Photoshop -
Areas
Digital Illustration, Traditional illustration

Javier Casas "Moscko"
A course by Javier Casas "Moscko"
Javier Casas, better known as "Moscko", studied graphic design at the Jorge Tadeo Lozano University in Bogotá (Colombia). Since he has memory he draws and never lost his habit. During his academic training as a designer he always had a particular interest in illustration as a language or communication element.
Since 2010 he works in his own studio creating creative strategies through design, illustration and painting for companies, agencies, magazines, studios, digital media and videogames. His academic training has given him an interpretation and personal appropriation of the image, about which he tries to leave his mark. Currently, more than a graphic designer, illustrator or artist, he defines himself as a creator of visual dreams.
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