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    Introduction to Hard Surface Modeling

    A course by Victoria Passariello FontiverosDigital Artist

    Introduction to Hard Surface Modeling

    What will you learn in this online course?

    36 lessons & 12 downloads

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    What's included in this course?

    Recommended software & tools for this course

    What is this course's project?

    Introduction to Hard Surface Modeling

    Projects by course students

    Who is this online course for?

    Requirements and materials

    Introduction to Hard Surface Modeling

    Reviews

    3,312
    Students
    142
    Reviews
    92%
    Positive ratings
    • 4 months ago

      Buenísimo, me ayudó tanto en comprender el software como las bases del hard surface, lo recomiendo sin duda 👍

    • 8 months ago

      An Amazing course, thank you so much for your efforts!

    • 1 year ago

      Hacía mucho que quería hacer este tuto. Las explicaciones de la profe son excelentes para el modelado poligonal. Son las bases para una geometría limpia y prolija. Me encantó.

    • 1 year ago

      Un curso muy completo y guiado paso a paso, lo recomiendo mucho para iniciar en modelado poligonal

      Muchas gracias

    • 1 year ago

      es un curso muy completo me encanto.

    More reviews
    After graduating in industrial design in 2008, she decided to focus on the creation of 3D models for video games. She taught herself by delving into all the stages of creating a model via DVDs, books, and tutorials from different artists in the field, managing to create a professional-level portfolio after a lot of hard work, which opened the doors to her first jobs in the video-game sector.

    Since 2015, she has been working as a freelancer on various video-game projects (BattleTech and The Mandate), visual effects, trailers (Outriders, Destiny Warmind), television series (Star Trek), and augmented reality (Many Worlds).

    Content

    • U1

      Introduction

      • Presentation
      • Influences
      • What will we do in the course
    • U2

      Search for references and software

      • Reference Search
      • Software to use
      • Basic tools that I use in Max and Shortcuts
      • Basic tools that I use in Max and Shortcuts II
    • U3

      Modeling - Creation of the base mesh

      • Creation of the base mesh I
      • Creation of the base mesh II
      • Creation of the base mesh III
      • Creation of the base mesh IV
      • Creation of the base mesh V
      • Creation of the base mesh VI
    • U4

      Modeling - Form Development

      • Development of forms I
      • Development of forms II
      • Development of forms III
      • Development of forms IV
      • Development of the V forms
      • Development of forms VI
      • Development of forms VII
      • Development of forms VIII
    • U5

      Modeling - Adding details

      • Adding details I
      • Adding details II
      • Adding details III
      • Adding details IV
      • Adding details V
      • Adding VI details
    • U6

      Modeling - Support edges for subdivision

      • Support edges for subdivision I
      • Support edges for subdivision II
      • Support edges for subdivision III
      • Support edges for subdivision IV
      • Support edges for subdivision V
    • U7

      Robot Rendering

      • Clay Render in Keyshot I
      • Clay Render in Keyshot II
    • U8

      Postproduction of the final render in Photoshop

      • Postproduction of the final render in Photoshop
      • Support images
    • FP

      Final project

      • Introduction to robot modeling

    What to expect from a Domestika course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

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    • Get front-row seats

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    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

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    FAQs

    Hard surface modeling in 3ds Max involves creating 3D models of rigid surfaces like robots, spaceships, and mechanical objects—perfect for video games, animation, and sci-fi visual effects.

    This course is aimed at people with basic 3D modeling knowledge, ideal for intermediate learners wanting to refine hard surface techniques and workflows for games and portfolios.

    To get the most out of the course, you’ll need access to 3ds Max, KeyShot for rendering, and Photoshop for post-processing renders. A computer meeting basic 3D modeling specs is recommended.

    You’ll learn how to create robots and mechanical objects in 3ds Max, use visual references, develop advanced details, render in KeyShot, enhance images in Photoshop, and build a professional digital portfolio.

    KeyShot is used to import models from 3ds Max, apply materials, set up basic lighting, and produce realistic or clay renders of robots and vehicles—ready for portfolios or post-production.

    Yes, the course includes specific techniques for modeling and presenting 3D models suitable for video games, visual effects, and augmented reality applications.

    The course teaches how to find, filter, and assemble visual references in Photoshop, organizing them by parts and details to guide the coherent design and modeling of futuristic robots and spaceships.

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