Introduction to Autodesk Maya
By Miguel Miranda
, 3D modeler
Learn 3D modeling from scratch and master the most used software in cinema, animation and advertising
- Domestika Basics 6 courses Best Seller Spanish with subtitles in English
- 96% Positive reviews (333)
- 12580 students

Learn 3D modeling from scratch and master the most used software in cinema, animation and advertising
- 96% Positive reviews (333)
- 12580 students
- 6 courses
- Online and at your own pace
- Audio: Spanish
- Level: Beginner
- 56 Lessons (8h 39m)
- 22 downloads
- Available from the app
- Spanish, English, Portuguese, German, Italian, French
- Unlimited access forever
Domestika Basics · 6 courses included
-
Course 1 – First Approach to Maya
By Miguel Miranda
Get to know the work environment and create your first animation
-
Course 3 – Modeling a Basic Character
By Miguel Miranda
Learn topology basics and start modeling a character
-
Course 4 – Correct Topology for Animation
By Miguel Miranda
Discover all the tools and basics to start animating your creation
-
Course 5 – UVs: Displaying and Understanding
By Miguel Miranda
Start to understand UVs, learn to apply them and create UVs for a character
-
Course 6 – Render and Facial Expressions
By Miguel Miranda
Create lights and renders in a scene and learn how to use blendshapes on your character
If you are passionate and want to get started in 3D modeling objects and characters, it is essential to master Autodesk Maya, the software 3D more widespread in the industry. In this 6-course Domestika Basics, you will learn from the hand of 3D modeler Miguel Miranda, to use all the tools that Maya offers from scratch, seeing techniques for modeling characters, creating materials and lights and rendering the scene.
First, you will become familiar with the work environment. You will start moving through the software learning where the menus and tools are organized. You will create your first camera and first 3D object, to start experimenting with it. You will learn to use the timeline.
In the second course, you will delve into all the tools necessary to model. You will be introduced to two essential menus, Mesh and Edit Mesh . Then, you will perform your first modeling, as well as an asset for a character.
Next, you will organize a scene and learn how to clean geometry in Maya. You will see and understand the ways of smoothing in 3D, and you will know the basic concepts about topology. Then, you will learn to use the brushes to sculpt your first character, in a simple way.
Then you will focus on working the parts and traits of the character, leaving it finished for its production. You will see the basics of topology for 3D animation, learning the basic tools, the importance of axes and directions.
You will start the fifth course by seeing which is the correct pipeline to finish a character in production. You will see what the UVs are, how to deploy them and place them correctly, so that you can finally do the UVs or the mapping of your character.
In the last course, you will create the lights of a scene and a set of render in Arnold to render your 3D objects and characters, and present them once modeled. You will discover the different textures and how to apply them. Finally, you'll see how to do blendShapes to finalize your character's face.
Technical requirements
- ⦁ A computer with Windows or macOS.
⦁ Autodesk Maya - version 2015 onwards - If you do not have it downloaded, remember that you can use the trial version.
⦁ It is recommended to have a graphics tablet.
Reviews

Miguel Miranda has been a 3D artist for more than 10 years, with his specialty modeling 3D characters. He has made characters for advertising, cinema, videogames cinematics, videogames and cartoon .
He has worked in several studios, although he currently works as a modeler at 23rd Monday Animation Studio and conducting assignments as a freelance.
Contents
Course 1 – First Approach to Maya
-
U1
Welcome
-
Welcome
-
-
U2
Introduction to Maya: Work Environment
-
Introduction to Maya: Work Environment
-
-
U3
Browse the 3D environment. 3D cameras and objects
-
Browse the 3D environment. 3D cameras and objects.
-
-
U4
Create the first 3D object. How to move and modify it
-
Create the first 3D object. How to move and modify it
-
-
U5
Basic hardsurface
-
Basic hardsurface
-
-
U6
Create 3D text. Polygon tool
-
Create 3D text: Polygon tool
-
-
U7
Layers and Selections
-
Layers and Selections
-
-
U8
Hypershade: materials
-
Hypershade: materials
-
-
U9
Animation
-
Animation
-
-
U10
Practice: puzzle
-
Practice: puzzle
-
Course 2 – Modeling a 3D Object
-
U1
Welcome
-
Welcome
-
-
U2
Delete and delete: differences. Multicut and merge
-
Delete and delete: differences. Multicut and merge
-
-
U3
Modeling Toolkit: extrude, bevel, connect, quad Draw
-
Modeling Toolkit: extrude, bevel, connect, quad Draw
-
-
U4
Modeling tools: smooth, bridge, append ...
-
Modeling tools: smooth, bridge, append ...
-
-
U5
Duplicate, combine and separate objects
-
Duplicate, combine and separate objects
-
-
U6
Soft selection
-
Soft selection
-
-
U7
Deformers
-
Deformers
-
-
U8
Mesh and Edit Mesh menus
-
Mesh and Edit Mesh menus
-
-
U9
Use MASH to create a necklace
-
Use MASH to create a necklace
-
-
U10
Practice: model sword
-
Practice: model sword
-
Course 3 – Modeling a Basic Character
-
U1
Welcome
-
Welcome
-
-
U2
Scene cleaning and geometry. Groups Custom shelf
-
Scene cleaning and geometry. Groups Custom shelf
-
-
U3
Basic Fundamentals in Topology 1
-
Basic Fundamentals in Topology 1
-
-
U4
Subdivision surfaces: smooth mesh preview
-
Subdivision surfaces: smooth mesh preview
-
-
U5
Scales. Measure tools
-
Scales. Measure tools
-
-
U6
Image plane
-
Image plane
-
-
U7
Maya's sculpted menu
-
Maya's sculpted menu
-
-
U8
Content Browser
-
Content Browser
-
-
U9
Practice: character
-
Practice. Character_1
-
Practice. Character_2
-
Course 4 – Correct Topology for Animation
-
U1
Welcome
-
Welcome
-
-
U2
How to create eyes and teeth in a character
-
How to create eyes and teeth in a character
-
-
U3
Fundamentals in topology for characters
-
Fundamentals in topology for characters
-
-
U4
Previous guidelines for animation topology
-
Previous guidelines for animation topology
-
-
U5
Use Live and quad draw to retopologize
-
Use Live and quad draw to retopologize
-
-
U6
Topology on the body, trunk, legs and arms
-
Topology on the body, trunk, legs and arms
-
-
U7
Topology in the hands
-
Topology in the hands
-
-
U8
Facial topology: colors for zones
-
Facial topology: colors for zones
-
-
U9
Practice
-
Practice
-
Course 5 – UVs: Displaying and Understanding
-
U1
Welcome
-
Welcome
-
-
U2
The Pipeline is fundamental
-
The Pipeline is fundamental
-
-
U3
What are UVs?
-
What are UVs?
-
-
U4
UV editor: tools
-
UV editor: tools
-
-
U5
Unfold UVs
-
Unfold Uvs
-
-
U6
Where to make UV cuts
-
Where to make UV cuts
-
-
U7
UVs spaces. Checker map
-
UVs spaces. Checker map
-
-
U8
Practice: UVs of a character
-
Practice: UVs of a character
-
Course 6 – Render and Facial Expressions
-
U1
Welcome
-
Welcome
-
-
U2
Lights
-
Lights
-
-
U3
First render
-
First render
-
-
U4
Different textures and apply them in the Hypershade
-
Different textures and apply them in the Hypershade
-
-
U5
What is a blendshape
-
What is a blendshape
-
-
U6
Prepare the geometry for blendshapes. Cut head
-
Prepare the geometry for blendshapes. Cut head
-
-
U7
Basic blendshapes facial. What moves in an expression?
-
Basic blendshapes facial. What moves in an expression?
-
-
U8
Make eyes-closed blendshape
-
Make eyes-closed blendshape
-
-
U9
Practice
-
Practice
-
About Domestika Basics
Domestika Basics is a series of courses focused on teaching the most commonly used software by creative professionals worldwide. The courses are taught in an easy, step-by-step fashion.
The content has been meticulously curated and is intended for both, beginning students going into a new creative field and more experienced professionals who need to polish their skills.
Learn with top Domestika teachers through hands-on lessons, plentiful resources and incremental challenges that will allow you to see results from the very first day.
Domestika Basics will allow you to step-up your professional game and be prepared to score better projects.
-
Without prior knowledge.
Domestika Basics gives you everything you need to get started on a new creative field and become an expert on it.
-
Focused on the tool.
Discover its principles, techniques, and the tried-and-true methods you need to master it.
-
Learn fast.
With a straightforward, step-by-step approach, our outstanding professionals will teach you how to get the most out of the program.
urbankidd
Very well thought out and easy to follow!
stgole
Va muy rapido, no parece para principiantes. El audio es muy malo y cuesta entender que es lo que está diciendo.
Aprendi más viendo videos en Youtube que este curso... no lo recomiendo
View translation
Hide translation
astroboyvn88
good intro to maya!
kendramaruyama
Curso muy completo y útil para todo aquel que quiera empezar desde cero en el modelado de personajes 3D.
View translation
Hide translation
david
Los primeros pasos en Maya, perfecto!
View translation
Hide translation