Reinforce your creative ability in order to design and illustrate characters
Unlike what happens with comics, it is not so common to stop to think who is the author of all those fantastic and wonderful characters that appear in children's books. The illustrator Patricio Betteo also did not consider it until he began to illustrate in that field professionally. With a long career in illustration, his characters have been published in books, magazines, humorous strips, graphic novels and even video games.
In this course, Patricio Betteo will teach you to develop characters, from the first stage designing with pencil and paper, until its final realization in Adobe Photoshop. Although many of the techniques you will learn are analog, this course can also be done digitally.
About this course
Patrick will introduce himself and tell you more about his work and career in the publishing world. He will share with you his sources of inspiration and influences.
You will start creating characters above, by the head. To do this, you must familiarize yourself with the basic and irregular forms and do exercises through divisions that will help you visualize them in a three-dimensional way.
Then you will work on the expressions concentrated in eyes, eyebrows and mouth, to transform them into a face. Patricio will give you the keys to place all the features in different heads, as if it were a Mr. Potato.
It is time to move on to draw the bodies of your characters. It can be divided into 3, 7 ... or even more pieces! Through paper cuttings you will compose figures with different heights and proportions. You will learn that exaggerations, in relation to size and length, cause original and interesting bodies.
Next, Patricio will give you five valuable tips for your character creation process. In addition, it will share a magnificent list of random options to inspire you, unlock your creativity and let your imagination fly.
You will make a collection of references as a process prior to the creation of your characters. Once combined with your ideas and what you have learned, you will have created your sketch, the same that you will polish until it is totally to your liking.
After that, you will copy or trace your sketch, getting a definitive line and prepare it to scan and work it digitally.
Once this is done, you will separate and delimit the first gray areas. With the help of the brushes, you will mark the lights and shadows in the illustration. Finally, when you have the appropriate tonal values, you will color your drawing using glazes, temperature sets and other details to finalize the color variations in what will already be the illustration of your characters.
What is this course's project?
You will create a lineup of fantastic characters perfect for telling a story or illustrating a book.
Who is it for?
To cartoonists and illustrators who wish to expand their repertoire of skills in character creation.
What you need
Notions of drawing and software graphic are required. Professor uses Adobe Photoshop, but the principles are applicable to any pixel editor, including Procreate.
You will need paper cuttings, notebooks and basic drawing tools. Optionally, you can use a tablet and a scanner.
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He studied graphic design at the National School of Plastic Arts of the UNAM (Mexico). His illustrations have been published in different magazines such as Expansion, Rolling Stone and Nexos. In addition, he publishes humorous and comic strips on QUO, Switch and Chilango.
He has put illustrations to Gris: Through the autumns, the graphic novel by Tony Sandoval, published in Switzerland and Mexico. Among his personal work, Never Ever After, Mirador and the graphic novel Mundo Invisible (winner of the National Graphic Novel Contest 2011 of Editorial JUS) stand out.
The Inc_mple_a collection includes an anthology of its short comics. Many of his comics can also be seen in various Mexican anthologies (Sensational Chilangos, Pulpo Comics) and in numerous collaborations with foreign publications.
He has illustrated about thirty children's books for publishers such as the Fondo de Cultura Ecónómica, SM, Sexto Piso, Alfaguara and Almadía.
His dedication to drawing has also opened doors in the world of concept art for video games (Grimm, Dance Central) And his experience with painting has led him to exhibit in Mexico City, Bucharest, Madrid and Paris In 2009 he was a guest artist at the Tecnópolis Festival in Athens, Greece.