
A video game allows you to build worlds that give players the opportunity to live unique experiences. From the big picture down to the smallest details, it all adds up to creating different sensations. Art director and 3D modeling specialist Daniel Gutiérrez has extensive experience designing sets for independent video games, which you can enjoy on platforms such as Xbox, PlayStation 4, and Nintendo Switch.
In this online course, Daniel teaches you how to design, 3D model, and texture a low-poly set in Blender and then integrate it into Unity, a world-famous video game development platform.
If you’ve taken his first Domestika course, Low Poly Character Modeling for Video Games, you already know how to create low-poly characters. Now it's time to bring those characters to life by creating a universe for them to inhabit.
15 lessons & 14 downloads

4 minutes, 39 seconds

8 minutes, 11 seconds

6 minutes, 44 seconds

7 minutes, 34 seconds

7 minutes, 42 seconds

8 minutes, 42 seconds
Begin by getting to know Daniel and his experience in the video game industry, as well as his main sources of inspiration and influence for his work.
After a brief introduction to the software, learn the first steps to creating a low-poly set, starting with its design. Daniel then walks you through his work process and shares some pro tips to speed up your workflow, such as the use of templates for creating and replicating models.
Continue with an explanation of the main tools, features, and shortcuts you need to model your scene's elements in Blender.
Once you've got the hang of it, start modeling your assets using basic geometric shapes and special techniques to achieve a unique low-poly style, creating trees, clouds, rocks, and a windmill.
Next, learn about the process of texturing, creating UV maps, and ambient occlusion, one of the secret ingredients to adding color to your scene.
Export your models to Unity to build your set, integrating them into a concrete space and assigning materials and textures to each. See how the camera works in this program and how to change its values to achieve the effect you want.
Finally, with Daniel's help, add a few finishing touches to complement the environment and use some extra effects to fill your low-poly scene with life.
Learn to model, texture, and compose a 3D set in a low-poly style with Blender and Unity.

Designers, artists, programmers, independent developers, and anyone interested in getting started in 3D modeling and the world of video games. This is also a perfect follow-up course if you've already taken Low Poly Character Modeling for Video Games.
Previous knowledge of 3D modeling or Blender is not essential as Daniel explains all the tools step by step.
As far as materials go, you need a computer with Blender and Unity installed.

Eu gostei do curso e as aulas são fáceis de entender, menos a parte da Unity. Como ela está desatualizada, me deu dor de cabeça, mas consegui me virar.
Muy bien explicado lo básico en cada uno de los programas que utiliza
Me encanta, muy buen curso. La explicación super clara y entendible. Lo recomiendo ampliamente a quien desee aprender a diseñar escenarios y personajes.
Guys the AI translated audio is very jarring to hear and makes it very hard to follow allong and concentrate. It's the same for all other spanish based courses I bought and I really regret it. You should not advertise that the courses have audio in other language if the quality is this bad. You should at least quality check your products but should really hire real voice translators.
Muy bueno, me ayudo a agilizar mi proyecto.

Introduction
Basic fundamentals
Modeling, materials and textures
Arming stage and post-effects
Final project
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Low poly modeling means creating 3D models with a limited number of polygons, which helps optimize game performance while achieving a stylish, minimalist look.
No prior experience is required, but basic 3D modeling knowledge or an interest in learning Blender and Unity is recommended, as this is an intermediate-level course.
You’ll learn how to create low poly models in Blender, texture them, export and assemble interactive scenes in Unity, plus apply visual effects and optimize assets for games.
You’ll need Blender installed for 3D modeling and texturing, and Unity (via Unity Hub) for scene integration and composition.
The course teaches you how to export low poly models as FBX files from Blender and import them properly into Unity for scene use.
Yes, you’ll learn how to create UV maps in Blender and apply optimized textures to low poly models, adding visual variety without overloading resources.
Yes, the course covers techniques for building narrative scenes, using real-world references, and applying color, lighting, and composition principles to craft expressive environments.