
Recreating a digital imitation of a real 3D phenomenon is a very difficult technical and creative challenge, such as simulating the water, movement or hair of a character. In this course you will focus on hair and learn to approach its creation in an understandable and easy to apply way, by Juan Paulo Mardónez - 3D designer and founder of Leyenda Producciones - who has been involved in animated commercials for more than 25 years. visual effects with renowned advertising agencies such as BBDO, among others.
In this course Juan Paulo will teach you his techniques to create the hair of a 3D character. You will learn their working method and how to use Maya (2018 or higher) to create iterations of fur in a work process where the error is welcome: Juan will tell you how to solve it.
22 lessons & 17 downloads

2 minutes, 54 seconds

13 minutes, 23 seconds

9 minutes, 10 seconds

9 minutes, 23 seconds

7 minutes, 57 seconds

17 minutes, 11 seconds
You will begin by knowing Juan Paulo, his professional training and how he entered the world of 3D. Then, he will tell you his main influences from different creative areas, such as conceptual design, science fiction or photography, among many others.
You will learn the basics and key components of any character's fur. You will analyze some reference photos with Juan Paulo to replicate the effect using 3D tools.
You will prepare the technical conditions to optimize the creative work in Maya (2018) and you will understand how to sculpt the hair to achieve the result you want. Next, you will optimize the software interface to start your work in XGen Interactive and learn about the main tools involved in XGen.
You will analyze with Juan Paulo some references to understand how the different scenes were assembled and the importance of following each step to have everything under control.
You will create your first hair description from scratch, configuring the initial parameters and then follow the process step by step by changing the hairstyle of the prototype to your liking. Then, you will raise the difficulty level a bit and apply modifiers working with multiple layers and tools.
Juan Paulo will give you a character that you can modify at ease (or create a completely new one) and you will review the UV's to see how to simplify your creation process through them.
You will create the hair description step by step, with total control over your goals and without fear of being wrong. Then you will apply several modifiers, learn to polish details and create several versions of your fur.
Then you will go to the lighting phase and render . You will learn to illuminate your character with HDR and Area lights and generate several renders of presentation from different angles.
Finally, you will import the images into Adobe Photoshop to make a color correction, add a background to enhance the character and set everything to send.
You will create different types of hair for a 3D character, sculpt multiple fur attributes, illuminate the scene and make renders of presentation.

To illustrators, designers, modelers and creators of characters for any type of 3D production.
You will need basic knowledge of 3D modeling and 3D Maya management. What materials do you need? A computer with the software 3D Maya (2018 or higher) and Adobe Photoshop.

Esta muy bueno se aprenden bases muy buenas y herramientas que nadie las explica en youtube
Es bueno esplicando pero no explica desde cero el primer ejercicio lo que lo hace confuso y hay que buscar tutoriales de como hacerlo fuera de la plataforma.
Me surpreendi positivamente por encontrar bastante conteúdo e explicação de fundamentos para uma aula de 4h 28m
Muy bueno.
Está bueno, solo que desactualizado, es Maya como del 2015, la interface cambia mucho.

Introduction
Introduction to Interactive Xgen
Project in Interactive Xgen
Lighting and presentation
Final project
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XGen is a Maya tool that lets you generate, style, and modify digital hair and 3D fur realistically. It’s mainly used in animation, film, and video games to simulate hair, fur, and other complex fibers.
The course is intermediate level; basic knowledge of 3D modeling and Maya is recommended to get the most out of the content and techniques taught.
You’ll need access to Maya (preferably with XGen and Arnold), basic modeling and UV skills, and a computer capable of handling 3D graphics. Photoshop is recommended for the post-production phase.
You’ll learn how to analyze references, create and optimize fur and digital hair in Maya with XGen, adjust materials, light scenes, render with Arnold, and refine images in Photoshop—covering the full professional workflow.
Yes, the course covers professional lighting techniques in Maya, including using lights, shader setup, and advanced rendering with Arnold to achieve realistic digital hair results.
Methods for customizing the workspace, managing icons and shelves, and setting up key tools are explained to help you quickly and efficiently access essential XGen functions.
Yes, you’ll learn retouching, color adjustment, edge correction, and compositing techniques in Photoshop to perfect character renders with fur.