Basics: Unity
Course 5: Building Levels: Creating Targets for the Level
By André Cardoso , Game Developer
About the video: Creating Targets for the Level
Overview
“ In this unit, I will elucidate how to utilize code to facilitate transitions between scenes.”
In this video lesson André Cardoso addresses the topic: Creating Targets for the Level , which is part of the Domestika online course: Course 5: Building Levels. Develop skills to manage different scenes and transitions within your games. .
Partial transcription of the video
“Now that we have some knowledge around scenes, I will teach you how to improve the main game scene by adding targets to our level. So let's add those targets right now. So now in order for us to have multiple levels, we want to do things that make the scene look different In this case, we do have some game logic but actually our character is not interacting with anything. So one thing that would be really cool would be to have different scenes which our character can interact with different kinds of things. And these things keep changing based on the level. And so just that we have a more c...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Building Levels
André Cardoso
By André Cardoso
André Cardoso is a game developer and the creative mind behind the Mix and Jam Youtube channel. With a background that didn't include programming, he discovered Unity as his entry point into the game development industry. André sees Unity as a versatile and invaluable resource for anyone interested in game development. His journey from a beginner to an accomplished game developer equipped him with a unique perspective and a deep understanding of the challenges newcomers face. Now, he's eager to share his knowledge and passion for game development with you.
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