
Creating a successful animated TV series involves much more than drawing your drawings on a paper or a graphics tablet. Universally, animation is known as a "sales bible" to the document that collects a conceptual, artistic and technical summary of an animation project and is used to get investment or sell the idea to potential buyers.
In this course, Simón Barrionuevo, co-founder of the animation studio Wild Bunch, will teach you how to shape your own "sales bible" to help you sell your animated stories in the international market.
11 lessons & 15 downloads

10 minutes, 59 seconds

15 minutes, 22 seconds

10 minutes, 35 seconds

8 minutes, 40 seconds

11 minutes, 15 seconds

8 minutes, 31 seconds
You will start knowing the trajectory and influences of Simón, he will tell you how he started in the world of animation and about his most important works.
You will analyze the current animation television market to be able to adjust your idea to something that is salable, always maintaining the essence of your project. You will study some concrete examples of television shows of the big chains and why they work.
Simon will explain what is the "sales bible", the most important document when presenting your animation project. Then you will land the technical aspects: the drawing style you will have, how long you should have, what is the type of narration, etc.
You will review the technical and artistic team that your animation project should have.
To begin to shape your "sales bible", you will incorporate the argument of your animation project, explained in different stages: log line , story line and then a description More detailed.
You will develop the characters of your animation series and the universe they inhabit, taking into account the medium where you would like your project to be transmitted.
Finally, you will structure your "sales bible" in order to be in optimal conditions, both structural and aesthetic, to then go out and sell your project. Simon will give you some tips to make the perfect pitch sales.
You will make a sales bible for an animation project, with a view to selling it in the international market.

Animators, illustrators, audiovisual communicators and producers related to the animation industry or who intend to be.
You will need advanced drawing skills or access to someone who can generate artistic material for the development of animated Bibles.
In addition, you will need a computer with Adobe Creative Cloud installed and basic knowledge of Adobe CC programs.

Muy recomendado. El profesor es excelente, muy claro a la hora de explicar y aprendes muchísimo
muy buen contenido
Muy buenos tips para gente que está empezando
Buen curso si no tienes conocimientos sobre el tema. De lo contrario, podría resultar muy básico, pero bien expuesto y explicado por Simón.
Highly recommended to all!

Introduction
My project in the international market
Realizing the sales bible
Final project
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A Pitch Bible is a key document that presents and sells an animation project by showcasing the story, characters, visual style, and commercial proposal to producers, channels, or platforms.
This is an intermediate-level course aimed at people with basic knowledge of animation, graphic storytelling, or comics who want to professionalize and market their projects.
You’ll learn how to structure and tailor a Pitch Bible, craft effective loglines, analyze the market, and use strategies to pitch and sell your project to international platforms and broadcasters.
You’ll need prior knowledge in animation, comics, or visual storytelling, access to basic editing software (Word, Excel, Photoshop, or similar), and a project in development to apply what you learn.
The course guides you through creating narrative worlds, original characters, and story development to ensure your content is unique, protectable, and market-ready.
Yes, the course covers how to turn comics into animation projects, adapting narrative structure, characters, and visuals for different formats and audiences.
Yes, you’ll learn to create detailed budgets, estimate per-episode costs, assign salaries, and use Excel budget templates for 2D animation projects.