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    3D Environments: Create Otherworldly Fantasy Lands

    A course by Ale Barbosa3D Artist

    3D Environments: Create Otherworldly Fantasy Lands

    What will you learn in this online course?

    59 lessons & 18 downloads

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    What's included in this course?

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    What is this course's project?

    3D Environments: Create Otherworldly Fantasy Lands

    Who is this online course for?

    Requirements and materials

    3D Environments: Create Otherworldly Fantasy Lands

    Reviews

    1,509
    Students
    13
    Reviews
    92%
    Positive ratings
    • 1 year ago

      Tuve que abandonarlo, porque no hay asesoramiento.

    • 2 years ago

      muy bueno genial

    • 2 years ago

      Incrível o trabalho do Alê, queria que fosse em português mas tá ótimo

    • 2 years ago

      To me, this course is an open door to creativity and utilizing one's potential. I find everything useful to me.

    • 3 years ago

      CURSO MARAVILHOSO!! OBRIGADO ALÊ E DOMESTIKA POR COMPARTILHAREM TANTO CONHECIMENTO POR UM VALOR TÃO ACESSÍVEL!

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    Ale Barbosa

    Ale Barbosa

    Teacher
    Plus

    3D Artist

    Joined July 2015

    Ale Barbosa is a 3D artist specializing in digital environments. He has collaborated with the likes of Toyota and Doritos; has taken part in film and series production, including Finch with Tom Hanks, Chip’n Dale: Rescue Rangers, and Amazon’s Lord of the Rings series. Ale also won an Excellence Award from 3D Total for his work on ‘The Pale White Dead.’ He has worked across many genres and fields, but his true passion is creating fantasy, science fiction, and medieval settings. He finds inspiration in nature, from the tiny creatures around him to huge rocky mountains.

    Content

    • U1

      Introduction

      • About Me
      • Influences
    • U2

      Workflow

      • Pipeline and Workflow
      • The Mood Board
    • U3

      The Layout and Blocking the Scene

      • The Layout 1
      • The Layout 2
      • The Layout 3
      • The Interim Review
      • Exporting to Houdini
    • U4

      Houdini Terrain Modeling

      • An Overview of Heightfields in Houdini 1
      • An Overview of Heightfields in Houdini 2
      • Working on the Background Mountain 1
      • Working on the Background Mountain 2
      • Working on the Background Mountain 3
      • Working on the Background Mountain 4
      • The Castle Mountain 1
      • The Castle Mountain 2
      • The Castle Mountain 3
      • The Foreground Terrain 1
      • The Foreground Terrain 2
      • The Water Terrain and Export to Clarisse iFX
    • U5

      Pre-lighting

      • An Overview of Clarisse iFX 1
      • An Overview of Clarisse iFX 2
      • Creating an Asset Library 1
      • Creating an Asset Library 2
      • Creating an Asset Library 3
      • The First Pass of Lighting and References 1
      • The First Pass of Lighting and References 2
    • U6

      Look Development

      • Texture and Look Development for the Castle 1
      • Texture and Look Development for the Castle 2
      • Texture and Look Development for the Castle 3
      • Texture and Look Development for the Castle 4
      • Texture and Look Development for the Castle 5
      • Texture and Look Development for the Castle 6
      • Procedural Look Development for the Terrain 1
      • Procedural Look Development for the Terrain 2
      • Procedural Look Development for the Terrain 3
      • Procedural Look Development for the Terrain 4
      • Procedural Look Development for the Terrain 5
      • Look Development for the River 1
      • Look Development for the River 2
      • Look Development for the Atmosphere
    • U7

      Dressing the Set

      • Assembling the Rocks 1
      • Assembling the Rocks 2
      • Assembling the Rocks 3
      • Assembling the Rocks 4
      • Scattering Small Rocks 1
      • Scattering Small Rocks 2
      • Scattering Grass and Flowers 1
      • Scattering Grass and Flowers 2
      • Scattering Grass and Flowers 3
      • Scattering Bushes 1
      • Scattering Bushes 2
      • Scattering Trees 1
      • Scattering Trees 2
      • Scattering Trees 3
      • Adding Volumes
    • U8

      Rendering and Compositing

      • Creating Layers, Optimizing the Render, and Rendering
      • The Final Composite
    • FP

      Final project

      • 3D Environments: Create Otherworldly Fantasy Lands

    What to expect from a Domestika course

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      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

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      Learn valuable methods and techniques explained by top experts in the creative sector.

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      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

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    FAQs

    Yes, this course is designed for intermediate learners with some experience in 3D modeling or digital art, looking to advance their skills in environment creation for VFX using industry-standard software.

    You will need Maya, Houdini, Clarisse iFX, Nuke, and Quixel Bridge, as well as access to Megascans and Alembic for asset management and exporting. Basic familiarity with these tools is recommended.

    You'll learn how to design, model, and render 3D fantasy landscapes, set up lighting, manage assets and exports, and integrate software like Maya, Houdini, and Clarisse for professional VFX pipelines.

    Yes, the course includes comprehensive lessons on look development, lighting setup, and rendering techniques to create mood and guide the viewer’s eye within 3D fantasy landscapes.

    While not for absolute beginners, the course is ideal for those with a basic understanding of 3D modeling and digital art, aiming to expand their skills in environment creation and VFX workflows.

    The course guides you through personal and commercial project workflows, helping you showcase advanced environment art and VFX skills relevant for a professional portfolio.

    Yes, you'll learn best practices for exporting and importing assets, scenes, and animations using Alembic and other formats, ensuring smooth cross-software integration.

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