Intro to 3D Livery Design: Decals for Digital Cars
Putting the Car Together 2
A course by Davide Virdis , Automotive Media Designer
About the video: Putting the Car Together 2
Overview
“Now, I will finish the work to make the car ready for the livery.”
In this video lesson Davide Virdis addresses the topic: Putting the Car Together 2, which is part of the Domestika online course: Intro to 3D Livery Design: Decals for Digital Cars. Learn to design and render livery for custom racing cars in Blender and bring them to life with eye-catching decals in Illustrator.
Partial transcription of the video
“Now, let's go over and do the glass covers of the headlamps. Similarly to what we did with the windows back in Cinema 4D. The glass of the headlamps have are layered, so we don't need all of them. And we're going to delete. So similarly with what we did to the windows back in Cinema 4D, we eliminated the ones that we didn't need The headlamps work in a very similar way. because in the video game, you can damage those headlamps. and the damaged headlight texture comes up. and it's invisible when it's not damaged. So we don't need it. So we can, as you can see, it's called damage glass. 001. ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Intro to 3D Livery Design: Decals for Digital Cars
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Category
3D & Animation -
Areas
3D, 3D Modeling

Davide Virdis
A course by Davide Virdis
Davide Virdis is a classic car enthusiast and automotive media designer from Genoa, Italy. He specializes in creating liveries, which consists of designing the visual aspect of a racing car.
He helped manage the social media of Maserati’s Fuoriserie customisation program and collaborated in the design of McLaren's F1 livery at Abu Dhabi. He currently works for a variety of clients, including a renown design studio from Milan, where he does content creation. Alongside that, he also helps small car companies and racing teams to visualize their vehicles and design their liveries.
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