Interiors rendering with Sketchup y V-Ray
Post-production in Frame Buffer and Photoshop
A course by Gabriel Cuenca Espinoza , 3D Artist
Joined February 2020
About the video: Post-production in Frame Buffer and Photoshop
Overview
“You will see how in the Frame Buffer options you can modify some options to do post-production. ”
In this video lesson Gabriel Cuenca Espinoza addresses the topic: Post-production in Frame Buffer and Photoshop, which is part of the Domestika online course: Interiors rendering with Sketchup y V-Ray. Discover the secrets of interior lighting. Learn natural and secondary methods with IES lighting, textures and quality sofware..
Partial transcription of the video
“In this post-production lesson in Framebuffer and Photoshop, we will see the final configurations and the render elements that we will include for our post-production. Come with me to work. The moment to export from Vray. Let's get some images, so to speak, with FL Resolve, which is what the modifications are saved with as well as post-production in Framebuffer. Material Editor Random, what is going to help us to be able to make modifications to the different colors. And some other details, like the Wrap Sheet, to be able to make lighting modifications. Here, Ultimately, we are going to use...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Interiors rendering with Sketchup y V-Ray
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Category
3D & Animation, Architecture & Spaces -
Software
SketchUp, V-Ray -
Areas
3D, 3D Design, 3D Modeling, Interior Architecture, Interior Design

Gabriel Cuenca Espinoza
A course by Gabriel Cuenca Espinoza
Gabriel Cuenca Espinoza is an experienced 3D artist specialized in architectural visualization, with extensive experience in creating detailed and realistic interior environments. His collaboration with clients from various parts of the world, including Latin America, the Middle East and the United States, has given him a global perspective and the ability to adapt to different styles and design needs.
His meticulous approach relies on the combination of tools like V-Ray and Sketchup, allowing him to create hyper-realistic three-dimensional images that are virtually indistinguishable from photographs. Gabriel excels at transforming ideas into visual representations that offer a wealth of information and elements to understand and visualize architectural spaces.
Throughout his career, Gabriel has worked on a wide range of projects, from residences and hotels to public works, giving him a deep understanding of architectural visualization.
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