Introduction to VFX in Maya and After Effects
Importing the Tracked Camera to Maya 2
A course by John Bashyam , Digital Artist and Director
About the video: Importing the Tracked Camera to Maya 2
Overview
“Here I will place reference geometry, mainly for the monument, which will later be useful for shadow catching. Then, I will make sure the objects line up with the tracked footage.”
In this video lesson John Bashyam addresses the topic: Importing the Tracked Camera to Maya 2, which is part of the Domestika online course: Introduction to VFX in Maya and After Effects. Learn the VFX pipeline from start to finish, and create a realistic video with surreal elements by rendering and compositing objects into live action footage.
Partial transcription of the video
“And now that all of our clip planes are set up, Let's just go ahead and finesse this. a little more. As you can see, our scale here to almost the top is 1100. Let's turn off the snapping. Let's move this up slightly. We're going to want to undo this, but Let's move that up just so we can see what it is. fourteen hundred So I'm going to undo that. And let's just click on this again and let's just You know, why don't we just do 1,200? everywhere. So now, The total height is pretty close to one-tenth of the actual scale of the Washington Monument. So now that our scene scale is all good, Let's...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to VFX in Maya and After Effects
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Category
3D & Animation -
Software
Adobe After Effects, Maya -
Areas
3D, 3D Animation, 3D Modeling, Animation, Audiovisual Post-production, Character Animation, Film, Film, Video & TV, Photography Post-production, VFX, Video Editing

John Bashyam
A course by John Bashyam
John Bashyam is a digital artist, director, and entrepreneur based in Los Angeles, California. After graduating from Loyola Marymount University with a degree in film and animation, he went on to co-found Warm & Fuzzy, an animation, visual effects, and design studio with offices in LA and Colorado.
His studio is on the cutting edge of digital technology, servicing some of the top brands in the world, including Nike, adidas, New Balance, Honda, Budweiser, Reddit, Facebook, NBC, Apple, Disney, and Lululemon, among others. He’s also worked on films like Avengers: Age of Ultron, Ant Man, Ghostbusters, The Finest Hours, The Shallows, The Walk, and Unbroken, and as a visual effects artist at Coachella for artists like The Weeknd, Muse, ACDC, Guns N’ Roses, Skrillex, Kaskade, Zedd, Kid Cudi, and many more.
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