Photorealistic ArchViz with 3ds Max: Materials and Lighting
Floor Generator: Metals and Wood on Planks 1
A course by TR3S 31 , Photorealistic Visualization Expert
About the video: Floor Generator: Metals and Wood on Planks 1
Overview
“I am going to teach you how to work in metals and wood, in addition, I will tell you about their different types. I will explain the types of wear and tear they present to arrive at a photorealistic result that conveys real life wear and tear. To start with, you will learn everything about wood. ”
In this video lesson TR3S 31 addresses the topic: Floor Generator: Metals and Wood on Planks 1, which is part of the Domestika online course: Photorealistic ArchViz with 3ds Max: Materials and Lighting. Delve into advanced lighting and material design to create realistic architectural scenes .
Partial transcription of the video
“Floor Generator: Metals and Wood on Planks Welcome to this lesson. Before starting, I just want to tell you that each material tells us a story. In this specific case, we will see the development of materials, such as metal and wood. Let's go ahead. We open our 3D Max and we must draw a perimeter in lines Or it can be a flat surface of the surface you want to use. You must guarantee that these vertices of your line are closed, that the line is completely closed and that they are flat, that in the Z axis do not have any height. When you look at it in front view, you should see a completely f...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Photorealistic ArchViz with 3ds Max: Materials and Lighting
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Category
Architecture & Spaces -
Software
3ds Max -
Areas
Architecture, ArchVIZ, Digital Architecture, Interior Architecture

TR3S 31
A course by TR3S 31
Juan David Buitrago is an art director, photorealistic visualization expert, and the founder CEO of TR3S 31 studio. He is passionate about everything 3D, postproduction editing, interior design, and architecture.
TR3S 31 studio was founded over a decade ago and has been evolving ever since; it is currently devoted to architectural and product visualization, postproduction, and interior design.
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