Unreal Engine 4 for Video Games
Course 5: Artificial Intelligence: Practice: Generating enemies
By Jose Goncalves , Video game developer
About the video: Practice: Generating enemies
Overview
“In this lesson, we are going to review a little of everything we have done with a practical exercise, we are going to create a character that slowly chases our player, we will not place it directly on the scene, but it will be generated from another actor.”
In this video lesson Jose Goncalves addresses the topic: Practice: Generating enemies, which is part of the Domestika online course: Course 5: Artificial Intelligence. Learn how to give autonomy and intelligence to non-playable characters.
Partial transcription of the video
“Welcome to the final lesson where we'll develop a generator to periodically introduce an NPC into the world. This non-player character will gradually move closer to the player. testing your understanding of previous concepts. Let’s start and see how well you’ve grasped everything. First. navigate to Blueprints. create a folder. and label it NPC. which stands for Non-Player Character. designation is apt since it represents a character not controlled by the player. serving as an integral part I wouldn't call it an adversary. but the name fits perfectly. We're going to proceed with it. ensurin...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Artificial Intelligence

Jose Goncalves
By Jose Goncalves
Venezuelan-born José Joel Gonçalves, also known as J.J. or ultratrol in the world of video games, is a professional game developer with more than 10 years of experience. He studied Computer Engineering at the Simón Bolívar University (Caracas) and is passionate about roguelike games, RPGs, programming with C++, and the creation of digital universes with Unreal Engine.
He currently lives in Bogotá, Colombia, where he works for Teravision Games in the prototyping and creation of games for clients such as Namco, Disney, Nickelodeon, inXile, and Gun Media, among others.
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