Unreal Engine 4 for Video Games
Course 5: Artificial Intelligence: Practice: Generating enemies
By Jose Goncalves
About the video: Practice: Generating enemies
Overview
“In this lesson, we are going to review a little of everything we have done with a practical exercise, we are going to create a character that slowly chases our player, we will not place it directly on the scene, but it will be generated from another actor.”
In this video lesson Jose Goncalves addresses the topic: Practice: Generating enemies, which is part of the Domestika online course: Course 5: Artificial Intelligence. Learn how to give autonomy and intelligence to non-playable characters.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 5 LESSON 9 Practice 5: Explosive enemy Welcome to the final lesson. In this practice we will create a generator which will periodically add a character to the scene and this character is an NPC who will slowly chase the player. Let's put what we've learned to the test and get started. The first thing we will do is go here to Blueprints and we will create a folder and call it in NPC, which is the acronym for Non Player Character because this would be a non-player character. I will not say that it is necessarily an enemy, but it is a name that seems more than adequate, ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Artificial Intelligence

Jose Goncalves
By Jose Goncalves
- 0% positive reviews (0)
- 7 students
- 11 lessons (2h 49m)
- 23 additional resources (12 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
- Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
- Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
- Unlimited access forever