Unreal Engine 4 for Video Games
Course 5: Artificial Intelligence: Polish Attack
By Jose Goncalves, Video game developer
About the video: Polish Attack
Overview
“In this lesson, we are going to polish the attack mechanics in our game, we will add an Anim Notify (a notification that we add in parts of our animation) to the attack Anim Montage, These will serve to define when our character begins or ends to do damage in each attack. We will also add a health component to the enemy and a graphical interface to reflect it, we will connect the UI component of the enemy to health, we will implement in the character the ability to deal damage when attacking and finally we will link a kill for the enemy.”
In this video lesson Jose Goncalves addresses the topic: Polish Attack, which is part of the Domestika online course: Course 5: Artificial Intelligence. Learn how to give autonomy and intelligence to non-playable characters.
Partial transcription of the video
“In this direction. we will focus on empowering our player to initiate an attack. Our enemy can take damage and be defeated. We aim for clarity in this mechanic. Let's focus on refining it to ensure it is easily understood. We have a zombie. Let's click here. Go over there. However. we must not damage it. Let's address this issue because I want us to eliminate the zombies before proceeding. Afterward. i want us to navigate to Content. then Blueprints. This will ensure we are on Let's dive into the Player Character. animations section now. In the Animation Montage. navigate to the part where ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Artificial Intelligence

Jose Goncalves
By Jose Goncalves
Venezuelan-born José Joel Gonçalves, also known as J.J. or ultratrol in the world of video games, is a professional game developer with more than 10 years of experience. He studied Computer Engineering at the Simón Bolívar University (Caracas) and is passionate about roguelike games, RPGs, programming with C++, and the creation of digital universes with Unreal Engine.
He currently lives in Bogotá, Colombia, where he works for Teravision Games in the prototyping and creation of games for clients such as Namco, Disney, Nickelodeon, inXile, and Gun Media, among others.
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