Unreal Engine 4 for Video Games
Course 5: Artificial Intelligence: Composite nodes
By Jose Goncalves , Video game developer
About the video: Composite nodes
Overview
“In this lesson, we are going to delve into the operation of a decision tree, learning about composite nodes, key elements that allow a Behavior Tree to carry out decision making.”
In this video lesson Jose Goncalves addresses the topic: Composite nodes, which is part of the Domestika online course: Course 5: Artificial Intelligence. Learn how to give autonomy and intelligence to non-playable characters.
Partial transcription of the video
“Indeed. It's essential to explore behavior trees in depth now. To achieve this. we must grasp a crucial idea: Composite Nodes. In this session. we'll explore these thoroughly and master their application. Let's get started on this journey of understanding. Alright. Let's delve deeper into the Behavior Tree's content. As previously mentioned. the Blackboard serves as the memory. This is crucial for understanding how behavior trees function. And the Behavior Tree acts as the decision-making process. Together. these two work as a team to make our artificial intelligence function. Now. the Beha...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Artificial Intelligence

Jose Goncalves
By Jose Goncalves
Venezuelan-born José Joel Gonçalves, also known as J.J. or ultratrol in the world of video games, is a professional game developer with more than 10 years of experience. He studied Computer Engineering at the Simón Bolívar University (Caracas) and is passionate about roguelike games, RPGs, programming with C++, and the creation of digital universes with Unreal Engine.
He currently lives in Bogotá, Colombia, where he works for Teravision Games in the prototyping and creation of games for clients such as Namco, Disney, Nickelodeon, inXile, and Gun Media, among others.
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