Unreal Engine 4 for Video Games
Course 5: Artificial Intelligence: Composite nodes
By Jose Goncalves
About the video: Composite nodes
Overview
“In this lesson, we are going to delve into the operation of a decision tree, learning about composite nodes, key elements that allow a Behavior Tree to carry out decision making.”
In this video lesson Jose Goncalves addresses the topic: Composite nodes, which is part of the Domestika online course: Course 5: Artificial Intelligence. Learn how to give autonomy and intelligence to non-playable characters.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 5 LESSON 2 Composite nodes We have to delve into the Behavior Trees and for that, we have to understand an essential concept, the Composite Nodes. In this lesson we will delve into them and learn how to use them. Let's start. Now I want us to talk a little on the content of the Behavior Tree in more detail. As I had told you before, the Blackboard would be like memory and the Behavior Tree would be the decision maker. Together these two team up for our artificial intelligence to work. The Behavior Tree, within itself, has several elements that make this all work. This...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Artificial Intelligence

Jose Goncalves
By Jose Goncalves
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- 11 lessons (2h 49m)
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