Unreal Engine 4 for Video Games
Course 5: Artificial Intelligence: Behavior trees and Blackboards
By Jose Goncalves
About the video: Behavior trees and Blackboards
Overview
“In this lesson, I will teach you about the Behavior Trees or decision trees, some very useful visual structures that help the Character to decide between possible actions such as fleeing, attacking, etc. Then you will learn about Blackboards , structures that contain data that will help us make decisions in the Behavior Tree.”
In this video lesson Jose Goncalves addresses the topic: Behavior trees and Blackboards, which is part of the Domestika online course: Course 5: Artificial Intelligence. Learn how to give autonomy and intelligence to non-playable characters.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 5 LESSON 1 Behavior trees and blackboards Welcome to course 5, here we are going to start learning artificial intelligence in Unreal. To do this, we are going to work on an NPC. NPC is an acronym for Non Player Character. This means characters in our game that are not the Player, they are not the player. We will continue learning concepts about artificial intelligence in Unreal so that in the end we have a character that behaves autonomously. We will start with this first lesson, in which we are going to review important concepts to understand to be able to work on th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Artificial Intelligence

Jose Goncalves
By Jose Goncalves
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