Unreal Engine 4 for Video Games
Course 4: Graphical User Interface: Practice: Texts in play - Part 1
By Jose Goncalves
About the video: Practice: Texts in play - Part 1
Overview
“In this lesson we are going to review a little of everything we have done with a practical exercise. The exercise will consist of implementing a HUD, that is, the information of the video game present on the screen, which warns us when the character has the double jump, and warns us if the character is affected by the trap that is slowing him down. We will also add a small text to the power-up and the trap that will serve as an indication of its purpose at play.”
In this video lesson Jose Goncalves addresses the topic: Practice: Texts in play - Part 1, which is part of the Domestika online course: Course 4: Graphical User Interface. Learn how to implement the game's graphic interfaces .
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 4 LESSON 4 Practice 4: Texts in play In this lesson we are going to review what we have seen so far and we are going to add information to a cheat and a Powerup. Let's get started. If we want to place a text for the first part in each of these elements, the first thing we are going to do is, taking advantage of inheritance, place the text only in the interactive and both the Blueprints that inherit from it, they will inherit its characteristics, they will have the text as well. Let's create a folder here, let's call it "UI" and here we are going to create a User Inter...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4: Graphical User Interface

Jose Goncalves
By Jose Goncalves
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