Unreal Engine 4 for Video Games
Course 4: Graphical User Interface: Events in UI
By Jose Goncalves
About the video: Events in UI
Overview
“In this lesson you will learn about events in Widgets and the use of buttons. We will apply it by creating a basic menu that allows the player to pause the game. We will create a Button Widget, we will create an event to pause the game and we will make the logic to respond by pausing the game when the button is pressed.”
In this video lesson Jose Goncalves addresses the topic: Events in UI, which is part of the Domestika online course: Course 4: Graphical User Interface. Learn how to implement the game's graphic interfaces .
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 4 LESSON 2 Events in UI The time has come to go further. We already know how to use Widgets. Now we are going to learn how to use events in UI and these will be very helpful to us to create buttons and menus. Let's get started. Let's open the Widget again and add a button in the corner, a little more square and this we will align with the upper right corner already this button, We look for a text and notice, we are going to add it here as a child of the button. This text will help us to identify the button as a menu button. It can't be seen very well, so similar to th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4: Graphical User Interface

Jose Goncalves
By Jose Goncalves
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