Unreal Engine 4 for Video Games
Course 3: Game Mechanics: Practice: Super Jump - Part 2
By Jose Goncalves
About the video: Practice: Super Jump - Part 2
Overview
“The practice exercise for this course continues.”
In this video lesson Jose Goncalves addresses the topic: Practice: Super Jump - Part 2, which is part of the Domestika online course: Course 3: Game Mechanics. Build the laws that govern your game world.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 3 LESSON 6 Practice 3: Super jump Let's remove this sphere and let's get some work done here. If we go here to the Event Graph, they will see that the BeginPlay is connected to a node, Parent: BeginPlay; this means that the BeginPlay is making sure to call as well to the logic of its parent's BeginPlay, which comes to be, as indicated here in Parent Class, BP Base Interactive, which is this element that we created before. When we use inheritances it is very important that we do not forget, either in Blueprint, as in these courses, or in C ++, not to call the father ve...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Game Mechanics

Jose Goncalves
By Jose Goncalves
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