Unreal Engine 4 for Video Games
Course 3: Game Mechanics: Creating switches
By Jose Goncalves
About the video: Creating switches
Overview
“From actors and collision components, we will create simple switches that our character will have to use to activate platforms or doors and be able to advance. The switch that we will implement will serve to activate the ghost platform that we already created, letting our character activate or deactivate it at will.”
In this video lesson Jose Goncalves addresses the topic: Creating switches, which is part of the Domestika online course: Course 3: Game Mechanics. Build the laws that govern your game world.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 3 LESSON 5 Creating Switches Well, as we have already seen, Delegates and collisions are incredibly useful and they help us to create a lot of very different experiences. We have already seen how we can create traps with them and in this lesson we are going to combine them to create switches, these will allow the player to interact with their world and make changes around you. Let us begin. We have already created our traps, a Powerup and we have a volume that when the character passes through it, Activate other elements of the game. Although this volume is perfect, f...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Game Mechanics

Jose Goncalves
By Jose Goncalves
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