Unreal Engine 4 for Video Games
Course 3: Game Mechanics: Creating traps - Part 2
By Jose Goncalves
About the video: Creating traps - Part 2
Overview
“Continue learning how to create simple traps that your character will have to avoid.”
In this video lesson Jose Goncalves addresses the topic: Creating traps - Part 2, which is part of the Domestika online course: Course 3: Game Mechanics. Build the laws that govern your game world.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 3 LESSON 3 Creating traps I want the character to die, reappear in the Player Start, so that in our game, the character has to pass through a series of traps, obstacles, jumping platforms, and if he is wrong, just go back to the starting point and can try again. But first, let's make a little change here, because the character keeps losing life below zero and we don't want that. This value gives me subtraction, let's "clam" between zero and maximum health and we are going to save this value here. We copy, we save. Health now continues to go but towards zero. Let's do ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Game Mechanics

Jose Goncalves
By Jose Goncalves
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