Unreal Engine 4 for Video Games
Course 3: Game Mechanics: Creating traps - Part 1
By Jose Goncalves
About the video: Creating traps - Part 1
Overview
“In this lesson from actors and collision components, we will create simple traps that our character will have to avoid. We are going to create a mine and a proximity sensor that will activate a trap that threatens to crush our character. We will give life points to our character and we will make them visible in a simple way using debug commands. We will also give our character the ability to reappear when his life points reach zero.”
In this video lesson Jose Goncalves addresses the topic: Creating traps - Part 1, which is part of the Domestika online course: Course 3: Game Mechanics. Build the laws that govern your game world.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 3 LESSON 3 Creating traps In this lesson, we are going to work creating our own traps. It is an exciting time because filling our level with these, we are going to give our player a challenge and something interesting to do. Let's have fun. Let's get started. Our character, at the moment, is completely immortal. I will give you a component that serves to manage the health of the character so that it receives damage and so that the situation of death can be detected. I want us to do that health administration, not directly on the character, but on a component. Having t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Game Mechanics

Jose Goncalves
By Jose Goncalves
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