Unreal Engine 4 for Video Games
Course 3: Game Mechanics: Collisions
By Jose Goncalves
About the video: Collisions
Overview
“In this lesson I will explain the whole subject of collisions in Unreal, giving some simple examples. You will understand why collision channels are important and useful to take care of performance and easily implement mechanics.”
In this video lesson Jose Goncalves addresses the topic: Collisions, which is part of the Domestika online course: Course 3: Game Mechanics. Build the laws that govern your game world.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 3 LESSON 1 Collisions In this course we will talk about how to implement game mechanics using collisions and delegates. These two elements are quite versatile and they will be amazed at the amount of different mechanics that we can create. Let's go through Powerups to give our character skills. And we will also create switches, traps, and from there we will be able to create many more things. In this first lesson, we are going to focus on collisions and how these can help us to create our game mechanics. Let us begin. You may have noticed that if your character jumps,...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Game Mechanics

Jose Goncalves
By Jose Goncalves
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- 15 students
- 9 lessons (2h 8m)
- 14 additional resources (6 files)
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- Available on the app
- Audio: Spanish
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- Level: {beginner: "Beginner", intermediate: "Intermediate", advanced: "Advanced"}
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