Unreal Engine 4 for Video Games
Course 2: The Character: Rotation and jumps
By Jose Goncalves , Video game developer
About the video: Rotation and jumps
Overview
“With our character moving, I will show you how we can make our character rotate, orient itself and jump.”
In this video lesson Jose Goncalves addresses the topic: Rotation and jumps, which is part of the Domestika online course: Course 2: The Character. Learn how to give life to a playable character.
Partial transcription of the video
“In this lesson. we'll make our character able to navigate and jump. This will allow us to move smoothly through the level. Let's begin. Given that our game is designed as a top-down adventure and action experience. it's essential for the player's character to orient themselves towards the direction of movement. enhancing immersion and gameplay To achieve this. we must follow several steps. Begin by opening the character. positioning ourselves in this section here. where the blueprint's name is located. In the Details tab. you'll find numerous properties. Our goal is to have the character or...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2: The Character

Jose Goncalves
By Jose Goncalves
Venezuelan-born José Joel Gonçalves, also known as J.J. or ultratrol in the world of video games, is a professional game developer with more than 10 years of experience. He studied Computer Engineering at the Simón Bolívar University (Caracas) and is passionate about roguelike games, RPGs, programming with C++, and the creation of digital universes with Unreal Engine.
He currently lives in Bogotá, Colombia, where he works for Teravision Games in the prototyping and creation of games for clients such as Namco, Disney, Nickelodeon, inXile, and Gun Media, among others.
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