Unreal Engine 4 for Video Games
Course 2: The Character: Movements
By Jose Goncalves
About the video: Movements
Overview
“In this lesson we are going to create a Player Controller for our character, it will be the element where we are going to establish the controls. I will show you its use by explaining how we can make our character controllable and moveable.”
In this video lesson Jose Goncalves addresses the topic: Movements, which is part of the Domestika online course: Course 2: The Character. Learn how to give life to a playable character.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 2 LESSON 3 Movements In this lesson we are going to give our character the ability to move. Let's get started. We meet our character seen from above, but unable to do any action. To manage our character, what we are going to do first is to give you controls that you can respond to and with which it can work. Let's go to Settings, Project Settings, let's go to Input. In Bindings we are defining all the Input actions with which we can handle our game. These are all from the base example we have here. Let's clean everything because we are going to use our own. As we are ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2: The Character

Jose Goncalves
By Jose Goncalves
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