Unreal Engine 4 for Video Games
Course 1: Getting Started: Knowing Unreal: Blueprints
By Jose Goncalves
About the video: Knowing Unreal: Blueprints
Overview
“In this lesson I am going to explain one of the most important Unreal concepts: blueprints, understanding what they are and how they can help us create our games.”
In this video lesson Jose Goncalves addresses the topic: Knowing Unreal: Blueprints, which is part of the Domestika online course: Course 1: Getting Started. Discover the software, its interface, and the main tools.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 1 LESSON 6 Knowing Unreal: Blueprints In this lesson we will learn what Blueprints are, the basis with which we will develop our prototype and how with events we can create our game. Let's start. In principle, Unreal, the entire engine, is developed in C ++, a programming language. Much of what was unfolding, if not all, it was done exclusively with C ++. Eventually Blueprints were created, which become a visual "scripting" language. Let me show you a bit. We believe Blueprint Class and Actor. If you still don't know what an Actor is or how this Blueprint is created, ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1: Getting Started

Jose Goncalves
By Jose Goncalves
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