Digital Character Painting with Procreate
Texture and light 2
A course by Erick Hernández Anda , Illustrator
About the video: Texture and light 2
Overview
“Don't be afraid to use textures! I'll show you how to do a more detailed rendering through an exercise that you can use as a reference for future work. To carry out exercises like this in your projects, I recommend that you do not rely too much on the zoom, as this can make the textures less sharp! ”
In this video lesson Erick Hernández Anda addresses the topic: Texture and light 2, which is part of the Domestika online course: Digital Character Painting with Procreate. Illustrate characters like a pro by playing with backgrounds, lighting, texture, and color.
Partial transcription of the video
“Texture and Light Part 2 Now I'm going to show you how I could render a metal cube. I'm going to add all of this to a layer and I'll work in a non-destructive way. I duplicate, hide and move. I'm going to import an image of a cube that I have ready and I'll work on the texture with the cropping mask. For this type of texture, I'm going to use the same wood brush. Something I have to add about this metal, it's not going to be perfect, like chrome. Since it's not chrome, it doesn't need to reflect. This is like iron. They'll be bits that are more worn out than others. To have this effect, we ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Digital Character Painting with Procreate
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Category
Illustration -
Software
Procreate -
Areas
Character Design, Digital Illustration, Traditional illustration

Erick Hernández Anda
A course by Erick Hernández Anda
Erick Hernández is from Aguascalientes, Mexico and has been working as a freelance digital illustrator since 2017. He has worked with clients around the globe on projects like book cover illustrations, character illustrations for video games, animation of illustrations, and more.
He has been actively involved with video game developers, which nurtures his passion for fantasy and science fiction. His most recent work includes character illustrations for Halberd Studios.
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